Credos are fuckin cool.
I want credos to be a more integral part of your character beyond just receiving cool perks.
Ways to do this include having items or skills require credos as prerequisites. Would put a lot of weight on credos.
for example:
--certain skills, like druidic rites, would require starting or completing the mystic credo.
--Certain foragables would only appear after starting or completing the forager credo.
--certain fish only appear after starting or completing the fisherman's credo.
certain recipes should be unlocked as well.
--Being able to build a stone tower should rely on the quarryman's credo.
--Being able to craft straw dolls should rely on the farmer's credo
these are just examples of the idea, not what I think should happen.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Credos, Crafting, and you
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: Credos, Crafting, and you
+1 To required forageables and fish, -1 To required buildings and craft ables.ricky wrote:Credos are fuckin cool.
I want credos to be a more integral part of your character beyond just receiving cool perks.
Ways to do this include having items or skills require credos as prerequisites. Would put a lot of weight on credos.
for example:
--certain skills, like druidic rites, would require starting or completing the mystic credo.
--Certain foragables would only appear after starting or completing the forager credo.
--certain fish only appear after starting or completing the fisherman's credo.
certain recipes should be unlocked as well.
--Being able to build a stone tower should rely on the quarryman's credo.
--Being able to craft straw dolls should rely on the farmer's credo
these are just examples of the idea, not what I think should happen.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Credos, Crafting, and you
I agree that they could be more integrated in the skill tree, and with building and crafting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose