simple idea, stat cap be the last 2 ancestors average for each stat multiplied by 5 or something similar with root and dividing by 10
maybe have the opponent (who does the killing) affect the stats as a softcap. so we want to die to someone with honor, instead of dying in a pond for stupidity (animals should be better than a pond, dying while out on the hunt sounds better than swam too long)
maybe the stat cap act as a soft cap with a hard cap of 1000 like it is now
nb4 memory or server load concerns: afaik last 5 ancestors are kept for numen spell already
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
stat caps and dying
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: stat caps and dying
lol wtf prob the worst idea ever also there is no 1000 stat hardcap ok peoples stats atm are well over thatThedrah wrote:simple idea, stat cap be the last 2 ancestors average for each stat multiplied by 5 or something similar with root and dividing by 10
maybe have the opponent (who does the killing) affect the stats as a softcap. so we want to die to someone with honor, instead of dying in a pond for stupidity (animals should be better than a pond, dying while out on the hunt sounds better than swam too long)
maybe the stat cap act as a soft cap with a hard cap of 1000 like it is now
nb4 memory or server load concerns: afaik last 5 ancestors are kept for numen spell already
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: stat caps and dying
there you go, i fixed it for you.Thedrah wrote:simple idea,
maybe the stat cap act as a soft cap with a hard cap of 10000 like it is now
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: stat caps and dying
i'm more hoping for an incentive to dying and not hunkering down like the majority of players do
we have a lot already for helping you out when dying but a lot of players give up when they die. the numen and ancestors need some love imo
we have a lot already for helping you out when dying but a lot of players give up when they die. the numen and ancestors need some love imo
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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Re: stat caps and dying
they said they were considering stat caps, but they didn't and now it is way too late to do that. Capped stats at 1k would been fine.
the only thing that keeps me from getting back into the game this late into the world
the only thing that keeps me from getting back into the game this late into the world
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: stat caps and dying
dieing to get higher...
Not a good idea.
Also super easily exploited.
Not a good idea.
Also super easily exploited.
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game ideas
game ideas