Combat with Animals

The worst monsters in the Hearthlands warp the fabric of space and time...
HavelTheRock
Posts: 8
Joined: Sat Sep 02, 2017 6:47 am

Combat with Animals

Post by HavelTheRock »

Nothing game-breaking, just found it odd:

If you spam left click (that is, to move) as well as combat moves, (only tested with QB, not sure about others) after the animal dies, the "hit" sound effect will play 3-4 more times, and IP indicators above your head appear, as well.
Also noticed it plays the "hit" sound effect extra times while in combat, also, while performing this.
Doesn't happen 100% of the time, just thought it was worth noting. Anyone else have this happen?
HavelTheRock
Posts: 8
Joined: Sat Sep 02, 2017 6:47 am

Re: Combat with Animals

Post by HavelTheRock »

Also, Cave Slimes seem to multiply, sometimes, when abusing this. Not sure if it's intended for that to happen, or not.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Combat with Animals

Post by Granger »

HavelTheRock wrote:Also, Cave Slimes seem to multiply, sometimes, when abusing this. Not sure if it's intended for that to happen, or not.
They also multiply when standing still and whacking them to pieces using controlled swings of a sword...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
HavelTheRock
Posts: 8
Joined: Sat Sep 02, 2017 6:47 am

Re: Combat with Animals

Post by HavelTheRock »

Ah. Alright, thanks. Just thought it was worth mentioning.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Combat with Animals

Post by jorb »

Can't reproduce, and tbqh don't quite understand the report. I spam left-click to move, and issue attacks as fast as I can, and I don't see the reported behavior.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Bugs”