Remove the cooldown when initiating PvE combat.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Remove the cooldown when initiating PvE combat.

Post by Granger »

Remove the cooldown when initiating combat, at least for PvE.
The animals don't have it, why should the players?

Also the reason for initially implementing it (insta-chop when the other hadn't had time to setup any defenses) is long gone as the mechanic has been reversed (we start with full defense) since then. Quite a long while ago. Really long ago.

@Jorbtar: There isn't any need (nor any good argument) for this, remove this wart.
Last edited by Granger on Sun Dec 16, 2018 2:41 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Remove the cooldown when initiating PvE combat.

Post by ydex »

Yes, we are all in agreement.
bold
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Remove the cooldown when initiating PvE combat.

Post by Granger »

Fixed on dev server, finally.

Next time please without having to nag for over a year?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Remove the cooldown when initiating PvE combat.

Post by DPblH »

There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Remove the cooldown when initiating PvE combat.

Post by Granger »

DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
I don't agree with this, making a special case for PvE complicates things.

Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Remove the cooldown when initiating PvE combat.

Post by Aceb »

Granger wrote:
DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
I don't agree with this, making a special case for PvE complicates things.

Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
That's a +1
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Remove the cooldown when initiating PvE combat.

Post by wonder-ass »

Aceb wrote:
Granger wrote:
DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
I don't agree with this, making a special case for PvE complicates things.

Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
That's a +1
not a good idea everyone would start combat with sword and switch to b12 for cleave moment. cooldown is a good nerf for this.
die noobs, die
see homo sexuality trending,. do not do that.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Remove the cooldown when initiating PvE combat.

Post by Aceb »

wonder-ass wrote:
not a good idea everyone would start combat with sword and switch to b12 for cleave moment. cooldown is a good nerf for this.
die noobs, die
but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.

Eventually have only 10 seconds to swap from non-weapon to weapon, so it doesn't get abused by UA.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Remove the cooldown when initiating PvE combat.

Post by MagicManICT »

Aceb wrote:but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.
And do you think this matters to gankers? They'll just wander around starting combat without weapons.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Remove the cooldown when initiating PvE combat.

Post by Aceb »

MagicManICT wrote:
Aceb wrote:but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.
And do you think this matters to gankers? They'll just wander around starting combat without weapons.
That's why there is 10second time to change without CD, so it works in PvE (mined slimes / ambushed by cave lice) but doesn't change much in PvP itself (I doubt it matter for gankers if they have weapon visible or not)
A quest for a hat. - W10
Image
Haven't spawned yet

Return to “Critique & Ideas”