Remove the cooldown when initiating combat, at least for PvE.
The animals don't have it, why should the players?
Also the reason for initially implementing it (insta-chop when the other hadn't had time to setup any defenses) is long gone as the mechanic has been reversed (we start with full defense) since then. Quite a long while ago. Really long ago.
@Jorbtar: There isn't any need (nor any good argument) for this, remove this wart.
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Granger
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Remove the cooldown when initiating PvE combat.
Last edited by Granger on Sun Dec 16, 2018 2:41 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ydex
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Granger
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Re: Remove the cooldown when initiating PvE combat.
Fixed on dev server, finally.
Next time please without having to nag for over a year?
Next time please without having to nag for over a year?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DPblH
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Re: Remove the cooldown when initiating PvE combat.
There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Granger
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Re: Remove the cooldown when initiating PvE combat.
I don't agree with this, making a special case for PvE complicates things.DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aceb
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Re: Remove the cooldown when initiating PvE combat.
That's a +1Granger wrote:I don't agree with this, making a special case for PvE complicates things.DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
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wonder-ass
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Re: Remove the cooldown when initiating PvE combat.
not a good idea everyone would start combat with sword and switch to b12 for cleave moment. cooldown is a good nerf for this.Aceb wrote:That's a +1Granger wrote:I don't agree with this, making a special case for PvE complicates things.DPblH wrote:There also should be no cooldown for swithcing weapons in PvE. Its very annoying when you dig out tons of slime, and waiting 6 seconds to switch from pickaxe to a sword.
Reasonable would be to get one free (no-cooldown) equipment switch in case combat is initiated while your character dosn't have a weapon equipped.
die noobs, die
see homo sexuality trending,. do not do that.
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Aceb
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Re: Remove the cooldown when initiating PvE combat.
but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.wonder-ass wrote:
not a good idea everyone would start combat with sword and switch to b12 for cleave moment. cooldown is a good nerf for this.
die noobs, die
Eventually have only 10 seconds to swap from non-weapon to weapon, so it doesn't get abused by UA.
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MagicManICT
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Re: Remove the cooldown when initiating PvE combat.
And do you think this matters to gankers? They'll just wander around starting combat without weapons.Aceb wrote:but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aceb
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Re: Remove the cooldown when initiating PvE combat.
That's why there is 10second time to change without CD, so it works in PvE (mined slimes / ambushed by cave lice) but doesn't change much in PvP itself (I doubt it matter for gankers if they have weapon visible or not)MagicManICT wrote:And do you think this matters to gankers? They'll just wander around starting combat without weapons.Aceb wrote:but Granger specified that if YOU DO NOT HAVE A WEAPON EQUIPPED.
