Rather than being a static trees/rocks, how about turn them into wandering treants or a wisp or whatever creature you devs want. .
And to prevent them being walled off and claimed, let them pass through walls and if they detect a claim nearby, they would wander away from it.
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latency_vi
- Posts: 68
- Joined: Sat Oct 03, 2015 1:10 pm
- Location: Heartlands
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Turn Quest Givers into living NPC's
Not sure about the whisps and such, but it would be fun should the rocks go GalaxyQuest or the trees EvilDead in case you try to claim them...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Turn Quest Givers into living NPC's
I prefer the low-magic, animistic style..
If they are claimed, they should just move to a nearby tree.
If they are claimed, they should just move to a nearby tree.
