Simply a client where you have (for example) a 1000x1000 Map
where building stuff is free, everything breaks in one hit, no quality, you cant die, dont need energy or stamina, also no hostile animals.
I wish to be able to create the ultimate base and be able to show it off so i could get some followers for a village in the next world.
I have a lot of great ideas but no way to try them out.
-
SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Creative mode
Always working on intelligent Village Designs.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Creative mode
Fixed that for you.SlicingTheMoon wrote:I have a lot of great ideas but don't want to put work into trying them out.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Creative mode
Sass aside, this suggestion came up minutes after the valhalla update and a few people developed upon it, this is a good opportunity to bump it again. There is even actual scandinavian lore for a creative mode afterlife. While an entire separate server as you describe wouldn't be too appealing, a small builder's valhalla could be interesting and not so disruptive.
Related:
Related:
Amanda44 wrote:It's cool, but, when do we get the crafter paradise where every available material, including silver and gold , are laid out in never-ending stockpiles around a central arena where we can build, craft and decorate to our hearts content .....
Venator
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Creative mode
Yes, +1 to me!
We should definitely have a Valhalla equivalent for crafters/builders.
We should definitely have a Valhalla equivalent for crafters/builders.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Creative mode
The ability to modify the world exists in the client, by effectively ignoring the server and creating own data structures.MrPunchers wrote:How about tiny client side servers ??
There is no support at all for any interaction though (including movement), so it would be an optically nicer city planner than the usual spreadsheet/image used for that purpose.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Re: Creative mode
What i want to make is more than what one player can make alone, i do also work about 12h every day and i am too exhausted on weekends.Granger wrote:Fixed that for you.SlicingTheMoon wrote:I have a lot of great ideas but don't want to put work into trying them out.
So yea i do not have the "time" to put in all that work.
Sins running a server cost a bit for the upholders, i was more thinking of a Valhalla single player game, you download it and you can play to build on it freely offline.ven wrote:Sass aside, this suggestion came up minutes after the valhalla update and a few people developed upon it, this is a good opportunity to bump it again. There is even actual scandinavian lore for a creative mode afterlife. While an entire separate server as you describe wouldn't be too appealing, a small builder's valhalla could be interesting and not so disruptive.
Related:Amanda44 wrote:It's cool, but, when do we get the crafter paradise where every available material, including silver and gold , are laid out in never-ending stockpiles around a central arena where we can build, craft and decorate to our hearts content .....
Yaay Support thxAmanda44 wrote:Yes, +1 to me!
We should definitely have a Valhalla equivalent for crafters/builders.
Always working on intelligent Village Designs.
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Creative mode
^^

Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Creative mode
As someone who DMs a DnD campaign, this would be a dream come true. Being able to create battlemaps and towns/cities with Havens assets would be pretty awesome.
Though I don't see Jorbtar 'wasting' time on such a thing, it would be a nice-to-have later on once all the major development plans are complete.
As Granger said, the assets are already there in the client, you just need the knowledge to use them without the game server. Iirc there was a 'city planner' program released during W9 that was basically creative mode, I don't remember what happened to it.
Though I don't see Jorbtar 'wasting' time on such a thing, it would be a nice-to-have later on once all the major development plans are complete.
As Granger said, the assets are already there in the client, you just need the knowledge to use them without the game server. Iirc there was a 'city planner' program released during W9 that was basically creative mode, I don't remember what happened to it.