It's a common theme in the Moot to argue about who killed who, how many times, and how did those kills happen. It'd be cool to log deaths and make them publicly searchable, to allow us to see the dead character's stats, gear at the moment of death, the wounds, etc.
A similar feature is already existent in Eve online, for the same purpose, as proof of kills.
EDIT: Also pasturing!
What this would mean:
Grazing animals will now prefer to graze instead of consume trough fodder, only suffering quality reduction if they haven't been fed regularly. Basically you'd have to take grazing animals OUTSIDE, TO UNCLAIMED LAND, and keep the animals together in a herd while they eat, for example, for roughly 30-60 minutes every second day. The bigger the herd, the more difficult to keep it together, they'll stray away, requiring more people to safeguard the herd, therefore providing a soft limit to how much animals you can maintain if there's some kind of penalty to the herd animals running away, and also providing an opportunity to go outside of your palisade, and incentive to steal the herd animals by raiders. A new engaging way of handling animals.
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razfen
- Posts: 369
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Publicly browsable morgue, and pasturing
Last edited by razfen on Mon Oct 30, 2017 8:21 pm, edited 2 times in total.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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DreadDawson
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Re: Publicly browsable morgue
You'd mostly see a lot of creedo related suicides by swimming
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DDDsDD999
- Posts: 5766
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Re: Publicly browsable morgue, and pasturing
Feeding animals isn't a problem, it's the actual managing them that is a pain. Being able to set a fenced in area as a pasture, seeing a list of the animals, and being able to mark them would be amazing.





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svino
- Posts: 299
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Re: Publicly browsable morgue, and pasturing
This is what the game would be like if Satan was in charge of gameplay. Please do not let jorb read this suggestionrazfen wrote:
Grazing animals will now prefer to graze instead of consume trough fodder, only suffering quality reduction if they haven't been fed regularly. Basically you'd have to take grazing animals OUTSIDE, TO UNCLAIMED LAND, and keep the animals together in a herd while they eat, for example, for roughly 30-60 minutes every second day. The bigger the herd, the more difficult to keep it together, they'll stray away, requiring more people to safeguard the herd, therefore providing a soft limit to how much animals you can maintain if there's some kind of penalty to the herd animals running away, and also providing an opportunity to go outside of your palisade, and incentive to steal the herd animals by raiders. A new engaging way of handling animals.
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spawningmink
- Under curfew
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Re: Publicly browsable morgue, and pasturing
this is a shitty idea, most factions dont want people knowing who died and the stats/ql of the gear
https://www.youtube.com/watch?v=OUwauaE ... E0zEE&t=84
https://www.youtube.com/watch?v=OUwauaE ... E0zEE&t=84
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