Failing Nomad Quests

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AntiBlitz
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Joined: Sun Sep 25, 2011 11:43 am

Failing Nomad Quests

Post by AntiBlitz »

So, I logged on this evening, and in red text, it tells me i've failed the nomad quest i had. Im not sure how i couldve failed it, considering it was one of the greet quests. Does this mean someone destroyed the quest giver? If so, why the hell do i get punished for it. Now i have to complete the quests over again because it sent me back quests.

Is this an intended feature? Or just how the game goes about creating a new quest since the other was impossible to perform. Of course this is all assuming that the quest giver has been killed. Wasnt sure where to stick this thread, as i didnt really consider it a bug.
Thedrah
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Re: Failing Nomad Quests

Post by Thedrah »

quest givers can die, some people target them but they're many quest givers out there

tough luck i'd say
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AntiBlitz
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Re: Failing Nomad Quests

Post by AntiBlitz »

Thedrah wrote:quest givers can die, some people target them but they're many quest givers out there

tough luck i'd say
im aware they can die, im asking if this is an intended feature of the credo quests, or if something else occurred. I was gone for like 4 hours max since i completed one quest and was provided this one, and when i log on its failed. I have a hard time believing someone chopped the tree down, but its my only assumption. Also, not to mention it set me back in the line of quests, which is kinda shitty.
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Granger
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Re: Failing Nomad Quests

Post by Granger »

Looks like someone is destroying questgivers, no other reason why you should fail greet quests.

It's a bad design decision that the ones who have open quests have to suffer from this, but when it comes to griefing exploits our two trolls often come up with things that make me wonder: don't they learn or are they sadists?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Failing Nomad Quests

Post by MagicManICT »

People don't even have to target them. Maybe it was a certain tree or stone they were looking for in the wild, or a long range building project (roads for example).
Granger wrote:when it comes to griefing exploits our two trolls often come up with things that make me wonder: don't they learn or are they sadists?
Neither? I'd say they've learned a lot of lessons over the years. And you don't have to be sadists, you just need the desire to put everyone on an equal footing and let them murder each other Hunger Games style. "May the odds be ever in your favor."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DreadDawson
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Re: Failing Nomad Quests

Post by DreadDawson »

Yeah, somebody murdered your tree.

Happens a lot sadly.
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jorb
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Re: Failing Nomad Quests

Post by jorb »

Tree got timbered. Not a bug.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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