Bigger bone stockpiles

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shubla
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Bigger bone stockpiles

Post by shubla »

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AntiBlitz
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Re: Bigger bone stockpiles

Post by AntiBlitz »

what if stockpiles when placed in a square, example; four stockpiles in a square grid, made a larger stockpile with a new animation that made the stockpile like 1.5 times bigger or something based off of the entirety of the stockpiles in the group(since you can stack more on top of the piles and in the middle of it.. idk if that makes sense or not to visualize, but i like the idea of it. Does that just make things complicated? i just like the idea of things becoming modular and being able to be attached to stuff.
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SacreDoom
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Re: Bigger bone stockpiles

Post by SacreDoom »

AntiBlitz wrote:what if stockpiles when placed in a square, example; four stockpiles in a square grid, made a larger stockpile with a new animation that made the stockpile like 1.5 times bigger or something based off of the entirety of the stockpiles in the group(since you can stack more on top of the piles and in the middle of it.. idk if that makes sense or not to visualize, but i like the idea of it. Does that just make things complicated? i just like the idea of things becoming modular and being able to be attached to stuff.
Dynamically compounding stockpiles would be really nice.
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ricky
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Re: Bigger bone stockpiles

Post by ricky »

AntiBlitz wrote:what if stockpiles when placed in a square, example; four stockpiles in a square grid, made a larger stockpile with a new animation that made the stockpile like 1.5 times bigger or something based off of the entirety of the stockpiles in the group(since you can stack more on top of the piles and in the middle of it.. idk if that makes sense or not to visualize, but i like the idea of it. Does that just make things complicated? i just like the idea of things becoming modular and being able to be attached to stuff.

This conversation has been held before and the consensus was the only real problem with modular stockpiles was making stockpile graphics which looked good and made sense
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