Its not really the biggest of issues, but after working a bit on the forager credo I kinda feel bad about having started it.
Since the perception and exploration boosts affect my base stats, my FEP gain is higher and my exploration costs more per point.
It feels like I wasted a fair amount of value getting the credo early on in my character and that I probably should have waited.
Like it seems a bit unnecessarily noobtrappy.
If instead the credo acted as a buff bonus instead of adding to base stats it'd feel nicer.
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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Credo stat boosts shouldn't affect base stats
Totally agreed. many people already suggest it, devs pls
Wiki editor.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Credo stat boosts shouldn't affect base stats
wat r u crying about?
even u have 10 exploration ull get +10 (16500LP) if 20+10 = 25kLP \\ its more than credo costs
even u have 40perc, and +10 (50total FEP) (if u cant get 50FEP with current food system ......)
subscribe + verification + variety bonus + hungerLVL + symbel + fire= ~20-40FEP per 1% hunger at first week of world
even u have 10 exploration ull get +10 (16500LP) if 20+10 = 25kLP \\ its more than credo costs
even u have 40perc, and +10 (50total FEP) (if u cant get 50FEP with current food system ......)
subscribe + verification + variety bonus + hungerLVL + symbel + fire= ~20-40FEP per 1% hunger at first week of world
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Credo stat boosts shouldn't affect base stats
Use exploration+perc gildings.
If you do that you'll be happy its not a buff but base stat.
If you do that you'll be happy its not a buff but base stat.


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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
Re: Credo stat boosts shouldn't affect base stats
Its not that its more than the credo cost, its that due to scaling costs it will always be more valuable to hold off on getting it.ctopolon3 wrote:wat r u crying about?
even u have 10 exploration ull get +10 (16500LP) if 20+10 = 25kLP \\ its more than credo costs
even u have 40perc, and +10 (50total FEP) (if u cant get 50FEP with current food system ......)
subscribe + verification + variety bonus + hungerLVL + symbel + fire= ~20-40FEP per 1% hunger at first week of world
like if I waited to 100 exploration, I'd get something a bit north of 100k lp worth of value. if I waited to 100 perception I'd get like over 1000 FEP worth of value.
The value would only grow the longer you hold off. Its kinda annoying, especially early on when players might not know about this.
also +10 at 40 perception would be at a minimum 400 total FEP, and thats if you already have a stat at 50.
Why is that?azrid wrote:Use exploration+perc gildings.
If you do that you'll be happy its not a buff but base stat.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Credo stat boosts shouldn't affect base stats
Devs already responded, though I think the reasoning is shitty too





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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
Re: Credo stat boosts shouldn't affect base stats
Ah, I see.DDDsDD999 wrote:Devs already responded, though I think the reasoning is shitty too
It still seems like an unnecessary noob trap. Also I would have thought that the credos having increasing costs would have provided interesting enough choices.
I guess I'll just have to hold off on getting farmer or just wait at the last step and not complete the last set of quests for a time.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Credo stat boosts shouldn't affect base stats
If you waited for 100 exploration you'd be way past seeing all the relevant forage items so the actual value is just for tracking scents.Valnar wrote:like if I waited to 100 exploration, I'd get something a bit north of 100k lp worth of value.
The value of forager credo is getting 2x of an edel/glimmer/bluebell. You'll make that lp value back many fold the sooner you get forager.
Because at base quality 10 youll get +40 perc from full set of glass beads. Couple that with q10 glasses its 45 perc.Valnar wrote:Why is that?azrid wrote:Use exploration+perc gildings.
If you do that you'll be happy its not a buff but base stat.
Base quality wax impregnated lining is +40 exploration. Or even more noob friendly leather patch is +24 exploration and survival
Not sure if you are aware of Havens awesome gilding system but it should be a noobs best friend.


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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
Re: Credo stat boosts shouldn't affect base stats
I guess I see that for exploration, but would you say the same about the other stats like masonry, farming, strength, etc? the other parts of forager are really nice, you're right there.azrid wrote:If you waited for 100 exploration you'd be way past seeing all the relevant forage items so the actual value is just for tracking scents.Valnar wrote:like if I waited to 100 exploration, I'd get something a bit north of 100k lp worth of value.
The value of forager credo is getting 2x of an edel/glimmer/bluebell. You'll make that lp value back many fold the sooner you get forager.
I get that about the gilding system, but why would that make me happy its a base stat rather than buff? That's what I was asking about.azrid wrote:Because at base quality 10 youll get +40 perc from full set of glass beads. Couple that with q10 glasses its 45 perc.Valnar wrote:
Why is that?
Base quality wax impregnated lining is +40 exploration. Or even more noob friendly leather patch is +24 exploration and survival
Not sure if you are aware of Havens awesome gilding system but it should be a noobs best friend.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Credo stat boosts shouldn't affect base stats
Because a buff will only work as long as you have enough unbuffed stat. Putting a +100 set on a fresh spawn would only double the +10 that is there in the first place.
Also in case you die you end up with higher stats, you inherit what you get from your ancestor but the boni from the credos get applied afterwards, so they go on top.
Also in case you die you end up with higher stats, you inherit what you get from your ancestor but the boni from the credos get applied afterwards, so they go on top.
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