Let's face it, boats are a quick and easy way to get a couple of containers around, and until you have a Knarr/Wagon/Bull with a pack-rack are the transport tool du-jour. Carts are fantastic for early game, but for long-distance travel and return they lack the beautiful simplicity of a boat, and many people use this technique even into late game. I would like to suggest that travois get added for land-travel simplicity.
Travois would be a two-liftable space item that you can drag with you across the land at the same speed you can walk across that land (max of 3rd speed, as per the cart). Benefits of a cart?
Like the boat, you can hearth/teleport with a travois and its contents. Like a cart, you can travel overland at a reasonable speed with it. It can be lifted and placed in something capable of holding a liftable (like a boat), and in turn, can have liftables (like boats) placed on it. This makes it the perfect nomad set up, and beneficial for long-distance overland travel.
Drawbacks:
Like the boat, your hands are considered 'full' when pulling it, meaning you have to set it down to harvest items or fight. (Frankly, I don't think this is terribly important and detracts from its utility some, and is primarily intended to be a way to make the bull preferable)
Like boats/carts/wagons/etc, you can't put liftables in it containing liftables. (Like Boats)
I can't think of anything about this design that's OP or game-breaking in any way, it just seems like a very simple Quality of Life thing that makes long-distance travel a bit easier, as well as essentially creating a 'land-boat' that doesn't slow you down as much.
Have I missed anything?
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Lunarius_Haberdash
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Travois: Land-Based Boat Replacement
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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loftar
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Re: Travois: Land-Based Boat Replacement
I've actually considered making it so that you can teleport with the cart. The arguments against it have primarily been that it detracts from other mechanics like bulls with packracks, or wagons.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Lunarius_Haberdash
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Re: Travois: Land-Based Boat Replacement
I personally don't want to see teleportation with carts/wagons become a thing. This doesn't really change the current level of mobility available in the game, we can't teleport with anything larger with a travois, it's basically just a land-boat. It's inferior to a bull with pack-rack because we can't do things with our hands while hauling it, while superior to a boat because it moves quicker over land.loftar wrote:I've actually considered making it so that you can teleport with the cart. The arguments against it have primarily been that it detracts from other mechanics like bulls with packracks, or wagons.
In my head, the purpose of a travois is to make cross-country travel less grueling because we can move around with a boat that has one travois, one container in it, making portering less of a pain in the ass without adding any more fast-travel options than we already have.
It's better than a bull because you can't load a bull into a boat, it's inferior to the bull because it caps your movement rate whereas the bull doesn't.
I tried very hard, and perhaps not very successfully, to make this tool inferior to a bull. Perhaps just making it hold one item would do the trick, and retain its usefulness for cross-country travel and harvesting alike.
Also, just so it's said.... Everything Granger said, all of it.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Granger
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Re: Travois: Land-Based Boat Replacement
I split my derail about roads that he is referring to into viewtopic.php?f=48&t=59271#p757608Lunarius_Haberdash wrote:Also, just so it's said.... Everything Granger said, all of it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020