The Realm of Spirits: worlds transition and endgame progress

Thoughts on the further development of Haven & Hearth? Feel free to opine!
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

The Realm of Spirits: worlds transition and endgame progress

Post by thesourceofsadness »

This idea is very raw still and lacks a lot of details, so i'm sorry for that. I ask community not to response with simple "it's terrible" without any further explanation.

For now at some point of world's evolution many players feel a lack of motivation for further character development, if they are not a part of main factions and are not involved in eternal wars. You may call them "casuals" or "wimps", but in fact when they loose their villages, characters and stuff, many of them just stop playing and start to wait for another world. Some others feel that current world is just "too much flooded" with players presence and wait for "new clean world" too. Since there's no progress transition between worlds, people feel no need to start playing over at the "world's end".

My idea is to create some kind of "global account progress": when character will die (by act of murder or due to the world end) it's skill points score will be added to it's eternal spirit's score pool. These spirits live in separated "spirits realm" (or "Valhalla" if you like), where player may log in as a spirit any time and spend these points for some "fun stuff" - change spirit's appearance to more complex, create some environment objects or "gear" for the spirit, interact with other spirits.

This "spirit's progress" should make no or minor "cosmetic" impact on next player's incarnations in physical world, but will remain in the realm of spirits.

Sorry for my EngRish as always and thanks for your attention.
NotJimmy97
Posts: 98
Joined: Sun Oct 23, 2016 9:16 pm

Re: The Realm of Spirits: worlds transition and endgame prog

Post by NotJimmy97 »

I don't think Jorbtar will go for this because it seems like their development roadmap is to make it so that the game can proceed indefinitely without the need for world resets.

Also decorating a spirit in a mostly-unpopulated side world doesn't actually seem like a sufficiently appealing incentive.
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: The Realm of Spirits: worlds transition and endgame prog

Post by thesourceofsadness »

NotJimmy97 wrote:I don't think Jorbtar will go for this because it seems like their development roadmap is to make it so that the game can proceed indefinitely without the need for world resets.

Also decorating a spirit in a mostly-unpopulated side world doesn't actually seem like a sufficiently appealing incentive.
We're playing this game for years and there's always need for world reset from time to time, since Jorbtar makes it better. I don't think it will change soon.

The main goals of my suggestion are

1. to make people interested in character development no matter how much time this world lasts;

2. to let the game be "session-based" as there's a need for it, with some "global progress" for player's accounts.

If someday H&H will get a world with no need for resets, "spirit realm" may has some connection to it in some way and be not totally separated (like necromancy, summoning rituals and other fun spiritual stuff).

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