Heating pads

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Blueberry
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Heating pads

Post by Blueberry »

To make a heating pad you'd need leather, string, and something to fill it with. Usually that'd be rice but since that's not in the game the recipe would use cherry or olive kernels (plum kernels are probably too big). Put the finished pad in a hot fireplace to heat it. Leather does not catch fire and burn very easily, but if left in too long it will turn to ash.

Uses are to add Soothing Heat to various wounds such as bruises or punch sore. Or new wounds could be added.....maybe muscle strain from doing hard work for a long time like plowing a big field by hand...??
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Lunarius_Haberdash
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Re: Heating pads

Post by Lunarius_Haberdash »

Blueberry wrote:To make a heating pad you'd need leather, string, and something to fill it with. Usually that'd be rice but since that's not in the game the recipe would use cherry or olive kernels (plum kernels are probably too big). Put the finished pad in a hot fireplace to heat it. Leather does not catch fire and burn very easily, but if left in too long it will turn to ash.

Uses are to add Soothing Heat to various wounds such as bruises or punch sore. Or new wounds could be added.....maybe muscle strain from doing hard work for a long time like plowing a big field by hand...??
You can do the same thing with grain husks like barley and wheat, incidentally. Also ++ to the wounds from manual labor.
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Blueberry
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Re: Heating pads

Post by Blueberry »

Heating pads could be used to keep piping hot tea from cooling, fertile eggs from dying, etc. Obviously not indefinitely, the pad will cool and shortly after so will whatever its heating. And once seasons and/or weather is added they could treat frostbite.

Anyone want some warm milk before bed? :)
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jorb
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Re: Heating pads

Post by jorb »

A bit marginal, and I'm not actually entirely sure how the item would actually be recovered after the wound healed.
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Granger
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Re: Heating pads

Post by Granger »

jorb wrote:A bit marginal, and I'm not actually entirely sure how the item would actually be recovered after the wound healed.
In case they could be crafted from stones and heated in oven/firepit/kiln/finery forge/smelter (maximum temperature reachable in ascending order):
Let them heat with each tick in the object, when right-clicked on the wound (like every other treatment) simply replace with a cooled version (possibly with reduced quality) and replace the wound (full or partly) with a 'thawed frostbite' that would heal (or get infected). In case they were left to long in the structure (and got too hot): add some burn marks of various destructiveness when using them in that state (burned fingers wound that can be reduced in magnitude by wearing gloves, turn the frostbite into a 'well done' kind of wound).

The 'well done' part could also be used to treat festering wounds and bleedings.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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