-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
-
DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Cart and Wagon Hearth
Cart yes, wagon no. Then you get my +1
-
Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Cart and Wagon Hearth
Same!DreadDawson wrote:Cart yes, wagon no. Then you get my +1
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Cart and Wagon Hearth
Yeah I have to agree with the others, it just seems wrong to be able to teleport with a wagon, but as we can teleport with boats, then we should be able to with carts. 
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Cart and Wagon Hearth
+1
But in this case IMO the cart cost should include something like hard leather or glue, so it's not too easy to port back deer herds and stuff.
But in this case IMO the cart cost should include something like hard leather or glue, so it's not too easy to port back deer herds and stuff.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Cart and Wagon Hearth
Please no, for both of them.
Wagon would be fully overpowered, cart maybe only partly but early world it would boost mass collecting stuff (not only the deer heards, but with containers in the cart also foraging).
Better would be to enable both of them to fast travel on roads, preferably in a sane way.
Wagon would be fully overpowered, cart maybe only partly but early world it would boost mass collecting stuff (not only the deer heards, but with containers in the cart also foraging).
Better would be to enable both of them to fast travel on roads, preferably in a sane way.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Cart and Wagon Hearth
Since there are packracks already I see this as a quality of life boost not something that will imbalance the game.


-
AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Cart and Wagon Hearth
could make it that tping back with a cart or wagon is like using the charter stones, and therefore gives charisma another reason to exist.
make it use ur travel weariness and charisma to see how far you can go with them.
make it use ur travel weariness and charisma to see how far you can go with them.
-
Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Cart and Wagon Hearth
So we are will less dropf stuff on the ground when tiny inventory is overfilled again? And travel in smaller area around base?Granger wrote:Please no, for both of them.
Wagon would be fully overpowered, cart maybe only partly but early world it would boost mass collecting stuff (not only the deer heards, but with containers in the cart also foraging).
Better would be to enable both of them to fast travel on roads, preferably in a sane way.
Fast roads is a huge server load, need FAST load large map area for alot of people, wrong way as for me.
btw, just do cart liftable, that is very simple way to implement that great idea.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Cart and Wagon Hearth
Agreed.Potjeh wrote:But in this case IMO the cart cost should include something like hard leather or glue, so it's not too easy to port back deer herds and stuff.
Not sure about the Wagon. Arguably, Wagons should be looked over in several ways to make them a bit less retarded. They are currently somewhat strange and weird.
"Object-oriented design is the roman numerals of computing." -- Rob Pike