I'm a new player coming from Salem who started playing two days ago and I want to share how the game is seen from the eyes of a first timer.
First thing I want to say is that I verified my account and paid for 1 month of subscription thus don't take my opinion as an opportunity to shit on the game.
These are my concerns after playing for two days:
- UI too small
I don't know how many times I had to get closer to the monitor to actually understand what was there. I couldn't find an option to scale the UI. Need a resize option.
- Confusing menu icons (Adventure, Build, etc)
After two days of playing I still don't know what are the images on these icons. Partly because the UI is small. Need more simple and intuitive icons with good color contrast.
- Non-interactive objects.
This may seem less obvious but for a first timer there's no way of knowing if you can interact with an object (tree, boulder, etc) until you right-click on it. Need some kind of visual clue when mousing over an object.
- Object names
This is related to the previous point. There are so many type of trees, boulders, herbs and whatnot that memorizing them all is impossible if you've not been playing for a long time! It's even more difficult for non-English natives! Need a small string when mousing over an object.
- Actions time
I was chopping a tree and I think the hourglass is really cool along with the percentage. Wouldn't it be nicer if there was also the option to switch to a small completition bar indicating seconds?
- Crafting preview
Knowing what the final quality of the product will be before crafting it allowing switching between different materials for the best quality.
- Testing dummy
Combat is not intuitive for a beginner. Need to practice with a dummy instead of getting KOed by ants.
- Tooltips on stats
"What does Strength do? And Psyche? What about Will?" are the questions I often asked myself and had to check the wiki for the answers just to forget what they do half an hour later. Need tooltips with short description on stats and abilities.
- Tutorials for core game mechanics
I didn't know how to heal my health or how FEP/LP work until I checked the wiki. Knowledge of core game mechanics should be covered by in-game tutorials.
- Client optimization.
I know it's in the works. Hoping for the best.
Overall, this games needs more clarity. First impression is important!
That's all for now. I'm adding feedback as I play!
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Critique: UI and Clarity
You are basically asking for polishing and I agree that this game at this point requires it badly ... contents are a lot, maybe we have to wait haven 3 for that? Who knows? We'll see.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Infinity-Production
- Posts: 106
- Joined: Sun Jul 09, 2017 4:43 am
Re: Critique: UI and Clarity
(too short for learning this game, just saying.)Nektaris wrote:I'm a new player coming from Salem who started playing two days ago and I want to share how the game is seen from the eyes of a first timer.
First thing I want to say is that I verified my account and paid for 1 month of subscription thus don't take my opinion as an opportunity to shit on the game.
These are my concerns after playing for two days:
Get a bigger screen? I can see everything perfectly clear and the size is perfect, but that is my opinion)- UI too small
I don't know how many times I had to get closer to the monitor to actually understand what was there. I couldn't find an option to scale the UI. Need a resize option.
You will learn, there is also a search option LShift+S to find any item you can currently craft- Confusing menu icons (Adventure, Build, etc)
After two days of playing I still don't know what are the images on these icons. Partly because the UI is small. Need more simple and intuitive icons with good color contrast.
If you have Amber client you can hold [shift] and you can see the name of boulders, trees etc)- Non-interactive objects.
This may seem less obvious but for a first timer there's no way of knowing if you can interact with an object (tree, boulder, etc) until you right-click on it. Need some kind of visual clue when mousing over an object.
- Object names
(Personally this would be really annoying, so an option to turn that off would be needed, because your farms, house, etc would be too much, or atleast an option to choose what to show and what not too.)This is related to the previous point. There are so many type of trees, boulders, herbs and whatnot that memorizing them all is impossible if you've not been playing for a long time! It's even more difficult for non-English natives! Need a small string when mousing over an object.
(more options is always nice)- Actions time
I was chopping a tree and I think the hourglass is really cool along with the percentage. Wouldn't it be nicer if there was also the option to switch to a small completition bar indicating seconds?
Why not?- Crafting preview
Knowing what the final quality of the product will be before crafting it allowing switching between different materials for the best quality.
(so true, would love to fight manikins)- Testing dummy
Combat is not intuitive for a beginner. Need to practice with a dummy instead of getting KOed by ants.
Im quite sure you can get linked to the wiki with almost everything in your inventory by pressing CTRL+LShift+LMouseClick. I think it should do the same with your stats, skills, and abilitys.- Tooltips on stats
"What does Strength do? And Psyche? What about Will?" are the questions I often asked myself and had to check the wiki for the answers just to forget what they do half an hour later. Need tooltips with short description on stats and abilities.
Dunno, make some guides on youtube- Tutorials for core game mechanics
I didn't know how to heal my health or how FEP/LP work until I checked the wiki. Knowledge of core game mechanics should be covered by in-game tutorials.
How to change your client, Full guide!!- Client optimization.
I know it's in the works. Hoping for the best.
1. Download new client folder
2. Place everything from the downloaded folder in your haven hearth folder and replace everything.
3. Start haven and hearth and enjoy
The game is mostly known to have a really steep learning curve, there is enjoyment in learning and discover new things, there is also too much in the game to teach out in tutorials. You discover things, you check them on the wiki, you make them to try them out, you discover more things, this is the beauty of this game. Again just my opinion.Overall, this games needs more clarity. First impression is important!
That's all for now. I'm adding feedback as I play!
Last edited by Infinity-Production on Wed Dec 27, 2017 11:29 pm, edited 1 time in total.
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Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Critique: UI and Clarity
+1 ui is too small