It's really annoying when you are playing a credo to have a quest that takes three days to complete and once you have made the thing all the effort in that quest is done other than waiting the annoyingly long time for it to complete -
Suggest that items put into the study while required on a credo quest complete immediately,
And stockpiles for tree seeds, you know, just while you work on making individual ones for different seeds, this was related but I can't remember how.
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magisticus
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Fierce_Deity
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Re: Study a thing credo quests
I don't mind the time gate myself, and I doubt it would be changed in the way you want. It will either get thrown out completely or reworked in some wacky way. I could see the quest requiring things to be half studied, or have the quest complete instantly when its placed in the study, but have the reward be delayed until its complete.
So my spin on this is that instead of completing instantly and giving you the reward, it applies the reward to the curio so that its received after studying it. Then you don't have a quest sitting around for days, and can decide whether or not you actually want to continue studying the item.
So my spin on this is that instead of completing instantly and giving you the reward, it applies the reward to the curio so that its received after studying it. Then you don't have a quest sitting around for days, and can decide whether or not you actually want to continue studying the item.
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MagicManICT
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Re: Study a thing credo quests
Maybe limit it to items that can be completed in 24-48 hours tops. If the curio takes more than 24 hours, restrict it to one. If less than 24 hours, then maybe require 2, 3, 5, even 10-20. (I could see a credo requiring 40 cone cows just to make someone fill their study table with them. Would only be about half a day of studying, just a LOT of effort sourcing the materials and a study desk.)
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Granger
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Re: Study a thing credo quests
You can cheat such quests with repeated use of magic.
That said, I nevertheless hate the'wait for stuff to decompose' types of quests and think they should be replaced with ones that require actual in-game activity instead of watching a clock while being logged out.
That said, I nevertheless hate the'wait for stuff to decompose' types of quests and think they should be replaced with ones that require actual in-game activity instead of watching a clock while being logged out.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Study a thing credo quests
Disagree. Provides some pacing to the quests, and means that you don't always have to pursue them actively every waking moment. It's usually a relief to me when I get to a study quest.
Also, you can reroll if you really dislike them.
Also, you can reroll if you really dislike them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Granger
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Re: Study a thing credo quests
This depends on the playing habints the user has, some might have a certain time window every day while others might (with the same effective time per week available) have a different schedult that allows (or forces) them to binge their weekly game time budget in one sitting. What might be welcome to one might be a showstopper for others.jorb wrote:Disagree. Provides some pacing to the quests, and means that you don't always have to pursue them actively every waking moment. It's usually a relief to me when I get to a study quest.
IMHO mechanics that force certain schedules are bad as they needlessly deny users access to the game.
And trade one bad against two (or even more of them)?Also, you can reroll if you really dislike them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Study a thing credo quests
Which, of course, is an argument that isn't applicable here, as any quest has timing implications. Also, you are not forced into anything, and can reroll the quest at a penalty if you don't like it.Granger wrote:IMHO mechanics that force certain schedules are bad as they needlessly deny users access to the game.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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magisticus
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Re: Study a thing credo quests
+1to this as a more reasonable idea, we'll just have to wait for jorb to study a couple of dozen hand impressions before he softens up to the ideaMagicManICT wrote:Maybe limit it to items that can be completed in 24-48 hours tops. If the curio takes more than 24 hours, restrict it to one. If less than 24 hours, then maybe require 2, 3, 5, even 10-20. (I could see a credo requiring 40 cone cows just to make someone fill their study table with them. Would only be about half a day of studying, just a LOT of effort sourcing the materials and a study desk.)
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Amanda44
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Re: Study a thing credo quests
I don't really have an issue with the studying ones, like Jorb said I also find it nice to take a break from them for a day or two and there is the hearth magic, which is cheap enough for quickening study items.
Much worse in my opinion are the lore experience ones which just won't trigger when you want them and then as soon as you abandon one trigger repeatedly while replacing that lore event with another one that won't!
Much worse in my opinion are the lore experience ones which just won't trigger when you want them and then as soon as you abandon one trigger repeatedly while replacing that lore event with another one that won't!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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jorb
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Re: Study a thing credo quests
Mwahahah.Amanda44 wrote:Much worse in my opinion are the lore experience ones which just won't trigger when you want them and then as soon as you abandon one trigger repeatedly while replacing that lore event with another one that won't!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose