It's been a while since I last played, but I remember with Credos you had to complete an objective in order to get a point. If you didn't like said objective, you'd have to abandon it (and lose a point) in hopes of getting a better quest.
So how about giving credo quests multiple options to complete it and get the point?
For example:
Wave to Bark-Barky Tree.
OR
Tame a cow.
Wave to Barky-Bark-Face.
Tame a cow OR boar.
Fish a cat fish.
Completing either or will award you the point.
In an open world game of this size, you shouldn't be so restrained, there should be a degree of freedom and options to pick from.
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GamingRAM
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Credo Quest: Pick 1 of 2 to Complete
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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ricky
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Re: Credo Quest: Pick 1 of 2 to Complete
Would be cool if credo quests had more flexibility similar to the numen system. Would be cool if you had 2 or 3 quest options that didn't reset after each quest completion. Would allow you to work on a hard quest while competing other small quests
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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loftar
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Re: Credo Quest: Pick 1 of 2 to Complete
It sounds to me like this is mainly just to make credos easier, and I'm not sure they need to be made easier.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Onep
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Re: Credo Quest: Pick 1 of 2 to Complete
Alternative Option: Use some magic or an offering to reroll your quest?loftar wrote:It sounds to me like this is mainly just to make credos easier, and I'm not sure they need to be made easier.
Better Option: Use a cash shop item to complete the quest :^)
Clearly you guys aren't thinking with your wallets. I'm ashamed to play your game in the micro-transaction era.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Ysh
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Re: Credo Quest: Pick 1 of 2 to Complete
I think ideal is for content to be hard not for reason of withstand frustrate. Perhaps there is some mechanism to maintain difficult, but reduce frustrate.loftar wrote:It sounds to me like this is mainly just to make credos easier, and I'm not sure they need to be made easier.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Ardennesss
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Re: Credo Quest: Pick 1 of 2 to Complete
loftar wrote:It sounds to me like this is mainly just to make credos easier, and I'm not sure they need to be made easier.
You could make the alternative "harder" than the primary, but still allowing someone to skip a stupid quest. Like say you're on a quest to study 2 beaver teeth, the alternative is double of another potential quest like deliver 1 of X to quest giver Y, and also deliver 2 to quest giver Z.
I disagree with Jorb that credo quests with really long timers are a relief. There should always be an option to spend active time to advance your credo quest, rather than "wait 50 hours for this curio to finish studying." Currently pursuing something like mystic as your 6th or 7th credo is literally impossible, and not worth trying. The system just encourages using alts for every different aspect of the game. Farming char, tailor char, mining char, etc.
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azrid
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Re: Credo Quest: Pick 1 of 2 to Complete
Boy do I have good news for you! Your prayers have been answered!Ardennesss wrote:I disagree with Jorb that credo quests with really long timers are a relief. There should always be an option to spend active time to advance your credo quest, rather than "wait 50 hours for this curio to finish studying."



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jorb
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Re: Credo Quest: Pick 1 of 2 to Complete
Would not, in principle, mind alternate quest goals.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Massa
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Re: Credo Quest: Pick 1 of 2 to Complete
They don't.loftar wrote:It sounds to me like this is mainly just to make credos easier, and I'm not sure they need to be made easier.
They need to be removed. They are the least incentivizing, most arbitrary list of unfun, stupid menial tasks for the shittiest, most necessary passive buffs.
Credos are shit. Universally, shit. Especially when they take 8 fucking tasks to get a single point, for a thing that takes 12 points for a single level.
The dumbest part of this shitty system is that it rewards suicide for the sake of its completion.


ass blast USA
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jorb
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Re: Credo Quest: Pick 1 of 2 to Complete
I will be looking to add more, then, since you like them so much. <3
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose