Looks like Lamb & Lynx recipe has no hotkey in menu.
To Mods: maybe a topic like GRAND LIST OF SIMPLE QUESTION should be here aswell? Because its stupid to create a topic for bugs like this. i guess
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jorb
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Re: Lamb & Lynx
Because all of its letters are already taken as hotkeys. The sausage menu should be subdivided, but I have no good conception of how.
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shubla
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Re: Lamb & Lynx
I think that it makes sense to do a new thread for each bug. Even if it is a small one. Makes easier to keep track of them than to have one gigantic thread with bunch of them.KitsuneG wrote: To Mods: maybe a topic like GRAND LIST OF SIMPLE QUESTION should be here aswell? Because its stupid to create a topic for bugs like this. i guess

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MagicManICT
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Re: Lamb & Lynx
It's a bugs forum. Rarely does the same bug get posted multiple times, and when it does, I'd say we're pretty good at catching it and merging them together. (It's usually several people at the same time after a patch.) In the case where it's all the same bug or related bugs, such as the animation issues with using crafting stations, yeah, we've merged them into one thread. I'm not sure merging typos and hotkey issues warrant this, though, as it's usually jorb or loftar noticing them and they get updated pretty fast.KitsuneG wrote:To Mods: maybe a topic like GRAND LIST OF SIMPLE QUESTION should be here aswell? Because its stupid to create a topic for bugs like this. i guess
And what good does that thread do there? Same questions get asked over and over again, anyway, because Google are hard. If anything, I'd say it has complicated searches because you no longer have thread titles to quickly spot. (This assumes people effectively title their questions, but it's more likely than not from most.)
I'd argue that the crafting menu should be numbers 1-9. I know it makes it harder to remember when something gets moved, but visually, it's easy to spot what you're looking for and push "5" instead of remembering "Chicken Chorizo" Unfortunately, that throws a wrench in the quick cast bar. (One could argue that could be the function keys, instead of 1-0.)jorb wrote:Because all of its letters are already taken as hotkeys. The sausage menu should be subdivided, but I have no good conception of how.
One could also argue that it could be more or less gotten rid of in favor of a simpler "search" style system where I could "ctrl+f" and type a few characters like "chi cho" and it'd pull that up for craft when I hit "Enter" (assuming that entry would be the only craft found). A text list could pop up that you can arrow key through to select what you want if the search returns multiple items.
As more crafting items are added, this is going to be more and more the case. Better to just deal with it sooner rather than later.
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Potjeh
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Re: Lamb & Lynx
Even in Starcraft most people use grid hotkeys instead of initial character hotkeys. It's just more user friendly, no need remember every individual hotkey, just remember which key corresponds to which slot once and you're good for infinite content. Personally I use clicks instead of hotkeys in Haven like 90% of the time, because I can't be bothered to remember all them keys.
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jorb
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Re: Lamb & Lynx
A search field would be nice, and whenever we look at the UI next that is something I'll be looking to add.
We've discussed using a fixed character scheme, but 1-9 does not cover the 16 entries in the grid.
We've discussed using a fixed character scheme, but 1-9 does not cover the 16 entries in the grid.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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kris_hole
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Re: Lamb & Lynx
Amber Client's search function is really handy and does the job perfectly if you were looking for inspirationjorb wrote:A search field would be nice, and whenever we look at the UI next that is something I'll be looking to add.