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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Deep Sea Atavism
I like it and hate it at the same time. Probably the most baby-sitting requiring curio to craft out of all. I had 3 of them mess up because the recipe loves to take Flipper bones as bone material instead of regular bones. Could you perhaps limit crafting recipe to prefer "Bone material" instead of Finebones?

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Deep Sea Atavism
Will look at the input order.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Deep Sea Atavism
i hadnt attempted to make one yet. glad i held off, cuz flipper bones are hard to get. seals arnt as common as i would like them to be.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Deep Sea Atavism
Similar issue as reported in Crafting: prefer objects not in recipe, possibly the suggested solution could be applied to all of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020