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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
make glass quality affectable
It would be nice if glass could be affected by quality like other gathered resources, like clay. Atm it peters off lategame very very hard, and is only somewhat ok early game if you can find hq sand. Perhaps let glass be made in a kiln again?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: make glass quality affectable
While I don't like overinflated numbers in general, this sounds somewhat reasonable.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Infinity-Production
- Posts: 106
- Joined: Sun Jul 09, 2017 4:43 am
Re: make glass quality affectable
Just adding quality impact on anything non metal while using crucible would be nice.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: make glass quality affectable
+1
give us the option, glass made in a kiln or glass in a crucible. the kiln affecting quality but being slower as a tradeoff.
give us the option, glass made in a kiln or glass in a crucible. the kiln affecting quality but being slower as a tradeoff.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: make glass quality affectable
That lime thread? One use of lime here... glass refining.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: make glass quality affectable
Yeah to this, been bothering me forever.
factnfiction101 wrote:^I agree with this guy.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: make glass quality affectable
It's one of the last (sorta) useful resources that has basically no scaling with the tech tree (snow aswell pls).





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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: make glass quality affectable
DDDsDD999 wrote:It's one of the last (sorta) useful resources that has basically no scaling with the tech tree (snow aswell pls).
Bob dole can't see any obvious ways to affect snow.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: make glass quality affectable
overtyped wrote:DDDsDD999 wrote:It's one of the last (sorta) useful resources that has basically no scaling with the tech tree (snow aswell pls).
Bob dole can't see any obvious ways to affect snow.
make us able to freeze down water, so snow q is capped by water q somehow

