Maybe a little compass icon indicating north might help.
This sort of thing, not sure where on the screen something like this would best fit:


Oh, right. There are other indicators of direction.Honoka wrote:Or just add moss on the northern side of some random trees
I dont think that was the reason to implement 3d camrera.sMartins wrote:I like to believe that is an intended feature to give at the player the feeling to be lost in the forest .

The thing that is not properly oriented with north/south direction but with the tileset thingy.shubla wrote:I dont think that was the reason to implement 3d camrera.sMartins wrote:I like to believe that is an intended feature to give at the player the feeling to be lost in the forest .

The Gold Rush - Chaplinshubla wrote: We can not have north in hearthlands, we have no compasses or anything else.
Yeah that's true, but I guess you would agree with me that being a crafting item that you can equip would be way more meaningful and regarding to the player in terms of game progression and feeling to have accomplished something.Granger wrote:As one can always orient by looking at the map while moving a permanent compass display would be QoL.
Since player orientation is not server privileged information a client can implement it (and I'm sure there are some that already have), so this should be brought to the official one.