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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Buff towercaps
Two things should be changed imo. The growth time and the cave in mechanic. If the towercaps natural ground is cave tiles it should take the same amount of time as other trees on Forrest terrain. I understand it's a cool mechanic that they prevent cave ins but if they aren't the only thing in the vicenity preventing cave ins they shouldn't cause cave ins if chopped down. I guess it can be argued that the tower cap grows into the ceiling? But then make it where at a certain stage it can cause cave ins?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Buff towercaps
Reasonable requests, both for a fair growth speed and replacement of the braindead cave in mechanic. Removing supports should not cause a cave in when all tiles in their range are covered by other supports.
Last edited by Granger on Wed Mar 28, 2018 2:54 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Buff towercaps
Granger wrote:not cause a cave in when all tiles in their range are covered by other supports
+1
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Buff towercaps
I growed towercaps only once, and they caused a cave-ins when chopped even though all the area was covered with much older supports, so I thought ''fuck them''
English is neither my native lang, nor my best side...
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Buff towercaps
+1 its that bullshit that prevents us from making orchards of them.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Buff towercaps
+1 asked for this before
Another thing would be to make them show the support radius
Another thing would be to make them show the support radius
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Buff towercaps
tigerlrg245 wrote:Another thing would be to make them show the support radius
Client feature... wrong forum... probably not practical to do since they're a tree, not a mine support type. (Java can get weird with some programming paradigms like multiple inheritance that would make it easy and practical.) you might try putting a bug in Romov's or shubla's ear (or someone else that knows the client code fairly well) in their client thread(s).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Buff towercaps
There are just way too many negatives about them to even have them In any plans of a settlement. They don't produce anything other than wood so it makes no sense they are such a terrible alternative to other trees. I guess the option to plant them underground is nice but the cave in feature and time it takes to grow makes this pointless.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Buff towercaps
Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Buff towercaps
Please allow this MARIO to have his mushrooms