may we have just "common", "rare" and "fated" foregables as gardeners credo abilities?
So once u add another herb - ppl with Gardener's credo done can plant it.
Nowadays, the situation is a bit weird - I can plant "the best of the best" - the bluebell, but won't ever be able to plant some shitty (or not) new plants. So, would I bother foraging it? def. not.
Seems like a broken mechanic. But adding "class to object" and giving the ability to plant exact class of herbs on an appropriate level of credo could solve this.
NB: I'm a noobie-style player, and will both hands up for making forager exclusive as it could be, but since current meta is still far away from that - I plant herbs. I do like marshmallows, but the current state - I'll just ignore it's existing in my life rather than ever bothering of it.
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Foragable/Gardening redux
Enjoyment's alternative account
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Foragable/Gardening redux
Not entirely sure I understand the point here, tbt.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose