Humans love running. Maybe this could be a fun mechanic somehow? Open-ended idea. Discuss!
However, this would work very poorly as an experience that got in the way of moving around. Especially windows popping up while you're trying to chase during hunting.
Ideas:
- acts as a sort of buff after running for a while?
- maybe there's a way it could be an experience without interfering with hunting/movement
- maybe a more general exercise/movement buff/bonus something. to reward somehow for doing hard physical work of various kinds
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✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Runner's High
Last edited by ✧ on Sat Apr 07, 2018 3:02 am, edited 1 time in total.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Runner's High
Any kind of movement speed related stuff should be taken with extra care, as it is a very big part of PvP from what I've learnt.
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Finigini
- Posts: 232
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Re: Runner's High
I like the idea of it being an experience event. Maybe it would only trigger after standing still or sitting down after running a lot.
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MagicManICT
- Posts: 18435
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Re: Runner's High
Just make it a lore event. That's all. As pointed out, anything that improves the actual stamina and endurance of a hearthling then becomes mandatory for PvP, and thus mandatory for everyone simply because logging into HnH is consenting to PvP.✧ wrote:Humans love running. Maybe this could be a fun mechanic somehow? Open-ended idea. Discuss!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Runner's High
Wouldn't mind, but I am somewhat wary of checking for too much every time the character takes a step. Could perhaps be other implementations. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
