Credo quest requirement bugged

The worst monsters in the Hearthlands warp the fabric of space and time...
User avatar
stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Credo quest requirement bugged

Post by stya »

Image

Is this really intended? I hope not. It looks like the effective requirement is based on my ancestor's stats?

What if you have like thousands of stats, die, then you need to get hundreds/thousands of stat points to finish those quests? Seems weird...
Image
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Credo quest requirement bugged

Post by Granger »

So you inherited the quest@
Or did you drop gear that gave a STR bonus?
Or did you do something that debuffed your stats (wounds come into mind)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Credo quest requirement bugged

Post by stya »

Granger wrote:So you inherited the quest@
Or did you drop gear that gave a STR bonus?
Or did you do something that debuffed your stats (wounds come into mind)?
- no
- no
- might have had some concussion yes but that would not have matched the 20 str (I think)
Image
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Credo quest requirement bugged

Post by MagicManICT »

Granger wrote: Or did you do something that debuffed your stats (wounds come into mind)?
I've had wounds when doing quests, and stats from gear, but had never noticed either of those screwing with the quest requirements like they do other aspects of the game (such as travel weariness).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Credo quest requirement bugged

Post by DPblH »

Are you trying to make Quarryman credo?

Here is possible scenario:
- complete 4 lvl of credo (so you at lvl 5 1/x)
- abandon quest

After abandoning last quest you will be dropped to livel 4 x/x, and lose its profit (20 STR). And since all credo buffs are "white" and all quests checks only white stats/skills you can get into such situation.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Credo quest requirement bugged

Post by Granger »

DPblH wrote:Are you trying to make Quarryman credo?

Here is possible scenario:
- complete 4 lvl of credo (so you at lvl 5 1/x)
- abandon quest

After abandoning last quest you will be dropped to livel 4 x/x, and lose its profit (20 STR). And since all credo buffs are "white" and all quests checks only white stats/skills you can get into such situation.
Sounds like a bug (if I read that correctly) should the 'win' condition (to raise STR to a certain level) for the replacement quest being calculated based on the current (pre-abandon) state - before the buff that was gained from completing the prior credo quest (which is additionally voided by abandoning the current one) is removed.

If that is the case the code needs to void the extra quest prior to generating the new one, instead of the other way around.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Miss_Min
Posts: 175
Joined: Sun Mar 25, 2012 11:28 am

Re: Credo quest requirement bugged

Post by Miss_Min »

The scenario described above sounds like it matches a thing that happened to me:

I was given a Tailor quest along the lines of
- Gain two levels of sewing
- Make a thing
- Study two leather balls (because WHY IS THIS A THING, WHY IS IT ALL BALLS?)

And the 'gain two levels of sewing' bit went green immediately, much to my confusion. And then someone pointed out to me that I had probably just gained the '+some levels of sewing' buff, and lo, so I had.
User avatar
stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Credo quest requirement bugged

Post by stya »

The +20str from quarryman might make sense, I think I was doing it! And it would match the +22 required so maybe not the ancestor.

Anyway there is a bug somehow, while not a big deal with low stats it could be a pain with higher stats?
Image
User avatar
stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Credo quest requirement bugged

Post by stya »

Today I got the opposite, a requirement directly done after starting the quest, it was gain 1 point of lore

Image

I had a quest previously with the same alt and same lore requirement and it was not "already done" when I got it the first time.
I had no equipment with bonuses, or wounds this time but was in a realm boosting lore (don't really think that any of that mattered this time)
Image
User avatar
ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Credo quest requirement bugged

Post by ElGato »

stya wrote:Today I got the opposite, a requirement directly done after starting the quest, it was gain 1 point of lore

Image

I had a quest previously with the same alt and same lore requirement and it was not "already done" when I got it the first time.
I had no equipment with bonuses, or wounds this time but was in a realm boosting lore (don't really think that any of that mattered this time)
Finished the first level of lumberjack then got this quest? Yes, it's because you just got +15 lore...
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!

Return to “Bugs”