If you use the same objects frequently, you should get small bouses to the quality of them.
Like if you use your same old trusty axe for hunting, you should eventually get small bonus from using it, as you have emotionally grown attached to it.
This could be applied to at least to bows, swords and all other weapons, but also to other tools.
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shubla
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Hearthling has grown attached to an object

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Granger
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Re: Hearthling has grown attached to an object
Vaguely familiar.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Hearthling has grown attached to an object
Would just result in killing of the characters to get better tools or something silly.Granger wrote:Vaguely familiar.
The one suggested in this thread is much more natural.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Granger
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Re: Hearthling has grown attached to an object
None there talked about killing characters, just about a tool being repairable by replacing the individual parts (which might affect quality) and getting used to it (which might grant a bonus).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
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Re: Hearthling has grown attached to an object
Could be an interesting way to keep old tools from being rendered useless due to the metal spiral rat-race.
Shouldn't be something like use the tool X amount of times though. Something like experience events where trying it every couple days has a chance to trigger the effect.
Shouldn't be something like use the tool X amount of times though. Something like experience events where trying it every couple days has a chance to trigger the effect.





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Tammer
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Re: Hearthling has grown attached to an object
Sounds like a good idea that would end up being a small benefit for most players and a huge benefit for botters.
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Aceb
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Re: Hearthling has grown attached to an object
Sounds cool but for axes I would be afraid it might lead to bots (don't have to be bot even actually) cutting entire forests to get to that point?
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shubla
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Re: Hearthling has grown attached to an object
It wouldnt be " cut 100 trees" type of thing.Aceb wrote:Sounds cool but for axes I would be afraid it might lead to bots (don't have to be bot even actually) cutting entire forests to get to that point?
Kind of like experience events that you could get every now and then when using the tool. So you couldnt level up your tool just by grinding it like that.
If some kind of repair mechanics are added, this idea becomes even better, because it gives you a reason to repair your old faithful tool, instead of just making a new one.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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jorb
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Re: Hearthling has grown attached to an object
Bonus to quality? Don't hate it, I guess.
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DoctorCookie
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Re: Hearthling has grown attached to an object
Could quality bonus also be linked to time in the world rather than amount of times used, with a minimum usage amount requirement. This would eliminate exploitation possibly? I think this type of game addition adds some real flavor. You could even add periodic bonuses such as after a certain time the item becomes "ancestral" and a guild slot opens for which you must quest for the proper gem to put in the slot or some such.
