Hearthling has grown attached to an object

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Hearthling has grown attached to an object

Post by shubla »

If you use the same objects frequently, you should get small bouses to the quality of them.
Like if you use your same old trusty axe for hunting, you should eventually get small bonus from using it, as you have emotionally grown attached to it.
This could be applied to at least to bows, swords and all other weapons, but also to other tools.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Hearthling has grown attached to an object

Post by Granger »

Vaguely familiar.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Hearthling has grown attached to an object

Post by shubla »

Granger wrote:Vaguely familiar.
Would just result in killing of the characters to get better tools or something silly.
The one suggested in this thread is much more natural.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Hearthling has grown attached to an object

Post by Granger »

None there talked about killing characters, just about a tool being repairable by replacing the individual parts (which might affect quality) and getting used to it (which might grant a bonus).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Hearthling has grown attached to an object

Post by DDDsDD999 »

Could be an interesting way to keep old tools from being rendered useless due to the metal spiral rat-race.

Shouldn't be something like use the tool X amount of times though. Something like experience events where trying it every couple days has a chance to trigger the effect.
Image
Image
Image
Image
Image
Tammer
Posts: 284
Joined: Sun Sep 04, 2016 5:54 pm

Re: Hearthling has grown attached to an object

Post by Tammer »

Sounds like a good idea that would end up being a small benefit for most players and a huge benefit for botters.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Hearthling has grown attached to an object

Post by Aceb »

Sounds cool but for axes I would be afraid it might lead to bots (don't have to be bot even actually) cutting entire forests to get to that point?
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Hearthling has grown attached to an object

Post by shubla »

Aceb wrote:Sounds cool but for axes I would be afraid it might lead to bots (don't have to be bot even actually) cutting entire forests to get to that point?
It wouldnt be " cut 100 trees" type of thing.
Kind of like experience events that you could get every now and then when using the tool. So you couldnt level up your tool just by grinding it like that.
If some kind of repair mechanics are added, this idea becomes even better, because it gives you a reason to repair your old faithful tool, instead of just making a new one.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Hearthling has grown attached to an object

Post by jorb »

Bonus to quality? Don't hate it, I guess.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
DoctorCookie
Posts: 339
Joined: Tue Sep 05, 2017 3:28 am

Re: Hearthling has grown attached to an object

Post by DoctorCookie »

Could quality bonus also be linked to time in the world rather than amount of times used, with a minimum usage amount requirement. This would eliminate exploitation possibly? I think this type of game addition adds some real flavor. You could even add periodic bonuses such as after a certain time the item becomes "ancestral" and a guild slot opens for which you must quest for the proper gem to put in the slot or some such.

Return to “Critique & Ideas”