Game Development: Rule of Law

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Rule of Law

Post by jorb »

We've been developing tonight, and here's what's new.

By learning the new Lawspeaking skill, your character can, with the aid of four other yeomen, construct and activate a "Village Idol". By so doing, you will have formed a village. H&H's first baby step towards formal and organized societies. The person to first initiate the Idol activation process will automatically fill the first, and perhaps most important, village position: The Lawspeaker's. The Lawspeaker can, besides wearing special gear (Lawspeaker's Robes and Hat) also appoint one village member (other than himself) to be village Chieftain. The Chieftain has a cool hat of his own, which radiates an aura of undeniable charisma and leadership ability.

At the moment, this doesn't mean all that much. (Except gear is cool) -- But you can bet it soon will. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Ferinex
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Re: Game Development: Rule of Law

Post by Ferinex »

Oh, nice. :D
i guess they never miss huh
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Krantarin
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Re: Game Development: Rule of Law

Post by Krantarin »

with the aid of four other yeomen
Does this mean that they all need Yeomanry? Or is that just being used as a general term?
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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jorb
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Re: Game Development: Rule of Law

Post by jorb »

They all need yeomanry.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Ferinex
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Re: Game Development: Rule of Law

Post by Ferinex »

What happens when the Lawspeaker dies?
i guess they never miss huh
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jorb
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Re: Game Development: Rule of Law

Post by jorb »

The village will be without lawspeaker until our next dev-session. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Krantarin
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Re: Game Development: Rule of Law

Post by Krantarin »

Time to grind and boost charisma!
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Ferinex
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Re: Game Development: Rule of Law

Post by Ferinex »

Krantarin wrote:Time to grind and boost charisma!
What for, exactly?
i guess they never miss huh
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Krantarin
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Re: Game Development: Rule of Law

Post by Krantarin »

Ferinex wrote:
Krantarin wrote:Time to grind and boost charisma!
What for, exactly?
I don't know... but Jorb was hinting that charisma would be useful soon, so...

Oh, and grinding? Just need to get the 20000 lp for lawspeaking. Which will be tough now that bears got nerfed :/ .
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Vattic
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Re: Game Development: Rule of Law

Post by Vattic »

Nice to have a new update but I'm most interested on where you take this idea ;), shall be interesting to see.

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