I have numerous paved roads around my claim that are not claimed. It would be nice if we could simply select an action under Landscaping to select an area and remove all vines (akin to farming and such).
You could even give it the prerequisite of Gardening, if you wanted to be lorpy.
It would also be neat if there were some way to prevent them from growing passively in high traffic areas, such as carts, wagons and horses stomping them down. Or perhaps have active claims extend their influence to ward off the decay of vines a couple more tiles?
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Feature™ Request: Area Selection to Destroy Vines
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Feature™ Request: Area Selection to Destroy Vines
+1
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Morrighan
- Posts: 137
- Joined: Sun Aug 04, 2013 11:52 pm
- Location: Canada
Re: Feature™ Request: Area Selection to Destroy Vines
I was thinking this today as well! Please consider 
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Sany_CZ
- Posts: 56
- Joined: Tue Sep 20, 2011 11:44 pm
Re: Feature™ Request: Area Selection to Destroy Vines
Or add some stone type that will be imune to vines. So we can lem roads with it.