I know Jorb and Loftar haven't finished with the personal beliefs system (Or so they say) and I am pretty happy with it so far, but I did read somewhere some people thinking of rewards of some sort, like a bigger bonus at the end of the slider rather than just a normal gain like 1 to 2.
What if when you reach the end there is a way you can specialise, at full nature you could have perks that improve crop quality or animal quality. Smithing/mining for industry, and similar things for all the others, death gives you increased stats when low on HHP, and day could improve stamina during the day or even faster health recovery. Maybe with no negative sides as well, but I'm not too fussed on that.
Of course you wouldn't be able to have both perks, a choice that locks out the other? And you need to put several 'changes' into it before you can actually use it.
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UnrealJake
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'Specialised' beliefs
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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EPSIL0N
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Re: 'Specialised' beliefs
Could be interesting to see this idea expanded upon a bit.
~A few minutes later~
I can't think of points to discus as I've never thought about this idea myself.
~A few minutes later~
I can't think of points to discus as I've never thought about this idea myself.
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Darkren
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Re: 'Specialised' beliefs
https://www.havenandhearth.com/forum/vi ... p?f=2&t=18
Day/Night already increase/decrease SHP regeneration.
And I honestly think people don't need extra incentive to go full on a slider. If you're going to change a slider, you're probably doing it for good enough of a reason to move it fully. (Exception being a hermit with a mine wanting to play with only one char, but wanting some crops still would probably go 3-4 industry).
Day/Night already increase/decrease SHP regeneration.
And I honestly think people don't need extra incentive to go full on a slider. If you're going to change a slider, you're probably doing it for good enough of a reason to move it fully. (Exception being a hermit with a mine wanting to play with only one char, but wanting some crops still would probably go 3-4 industry).
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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sabinati
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Re: 'Specialised' beliefs
yo dog i heard you liked sliders so we put sliders on your slidersUnrealJake wrote: What if when you reach the end there is a way you can specialise, at full nature you could have perks that improve crop quality or animal quality. Smithing/mining for industry, and similar things for all the others, death gives you increased stats when low on HHP, and day could improve stamina during the day or even faster health recovery. Maybe with no negative sides as well, but I'm not too fussed on that.
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UnrealJake
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Re: 'Specialised' beliefs
I know what the day/night slider does, but it could go nicely with stamina or faster health.
The specialisation isn't much for incentive, but more an added perk, I wasn't thinking masses of bonuses, but a small boost would be good.
The specialisation isn't much for incentive, but more an added perk, I wasn't thinking masses of bonuses, but a small boost would be good.
So you can slide, while you slide.sabinati wrote:yo dog i heard you liked sliders so we put sliders on your sliders
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.