so with the update that included this
"Paved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places here."
Most large villages use different styles to create the look they want. They also employee different ways to protect the village and allow people to claim their own areas within such village walls.
In some set-up this would include a space between claimed areas that allow walkways The problem is that the decay factor is now removing such roads\pathways. Since there is no way to have claims border each other there is no way to prevent this.
Is there a way to tweak such decay? maybe allow decay not to factor in up to 5 spaces from edge of such active claims ..
-
senx
- Posts: 37
- Joined: Fri Jul 03, 2015 4:50 am
village aesthetics being ruined by vines
You do not have the required permissions to view the files attached to this post.
-
Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: village aesthetics being ruined by vines
This road is beautiful as it is :O, why would you change that?
Just kidding, it should be a way to clear it, it would be "okay" to keep it once in a while. Or maybe make that lamps on road protect on a radius the vine feature. So, if you built a road with lamps. Make the lamp decay normally without being on a claim so you just need to repair the lamp instead the entire road?
Just kidding, it should be a way to clear it, it would be "okay" to keep it once in a while. Or maybe make that lamps on road protect on a radius the vine feature. So, if you built a road with lamps. Make the lamp decay normally without being on a claim so you just need to repair the lamp instead the entire road?
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: village aesthetics being ruined by vines
bob dole agrees, 5 tiles away from a claim should not be affected by that kind of decay.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: village aesthetics being ruined by vines
Looks like you don't have a village claim on the walkway.
Should be an easy thing to fix, shouldn't it?
Should be an easy thing to fix, shouldn't it?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: village aesthetics being ruined by vines
The check would be expensive to run. You can village claim the area.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: village aesthetics being ruined by vines
haha just vclaim like a normal person i hate these bitches spamming claims like this to make siege impossible just fucking use a vclaim X Dsenx wrote: Most large villages use different styles to create the look they want. They also employee different ways to protect the village and allow people to claim their own areas within such village walls.
In some set-up this would include a space between claimed areas that allow walkways
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: village aesthetics being ruined by vines
I to don't like the way vines have been implemented. They limit what we can or cannot do, and ruin ACTUAL roads, you know roads? Those things that let you run faster when traveling over them? No not that telephone-lines of roadsigns that let you teleport across the map without any decay of their own, but actual paved roads.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: village aesthetics being ruined by vines
I don't disagree. Feel free to suggest improvements.GamingRAM wrote:I to don't like the way vines have been implemented. They limit what we can or cannot do, and ruin ACTUAL roads, you know roads? Those things that let you run faster when traveling over them? No not that telephone-lines of roadsigns that let you teleport across the map without any decay of their own, but actual paved roads.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
senx
- Posts: 37
- Joined: Fri Jul 03, 2015 4:50 am
Re: village aesthetics being ruined by vines
silly me, yes I shall rethink my silly ways and make it easy for you and your friends to destroy what I have built. So sorry for the inconveniencehaha just vclaim like a normal person i hate these bitches spamming claims like this to make siege impossible just fucking use a vclaim X D
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: village aesthetics being ruined by vines
New plan, hire vine cleaners, or make it into a nice grass road.senx wrote:silly me, yes I shall rethink my silly ways and make it easy for you and your friends to destroy what I have built. So sorry for the inconveniencehaha just vclaim like a normal person i hate these bitches spamming claims like this to make siege impossible just fucking use a vclaim X D
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy