New visual cue, similar to cave dust falling for caveins.
If a mined tile within 5-10 tiles spawns slime, then there is a chance for the mined tile to have slime droplets falling from the ceiling. Not appearing 100% of the time, and not just immediately adjacent tiles because it should be vague enough to still make it very possible to accidentally mine them out even when trying to avoid them, and also so it isn't worth it for mass miners to try and avoid the area.
Basically an early world game mechanic for cautious miners (those crazy folk who never use supports).
I have a feeling that slime spawning tiles aren't a predetermined thing like the cavein tiles, but rather a %chance upon mining out a tile, so that would need changing, but otherwise not much going on.
Normally I'm very pro slime spawning death but I saw some dirty city muck dripping from an overhead railroad and it seemed like a fun mechanic that would be useful for cautious slow miners and be ignored by late game miners or those with fighter support.
Edit: Perhaps the radius (and even slime spawning %chance in the nearby area) could be larger for the slime dungeon entrance?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Slime Droplets
Sounds good.
Also add king slime that is just a very large slime with several barrels of slime to harvest after you kill it.
Also add king slime that is just a very large slime with several barrels of slime to harvest after you kill it.


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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Slime Droplets
Randomly with jorb or loftar inside maybe?
I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Slime Droplets
Aceb wrote:I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?
I wasn't suggesting new slimes? Are you simultaneously suggesting new slime monsters for each level but then disagreeing with yourself? Sorry but I don't follow where this is coming from.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Slime Droplets
I hijacked your thread by suggesting a king slime sorry 
Anyway if slime had same minigame as cave in tiles they would still do their intended job of making life tougher for the botters and would make life better for the people who want to pay attention.
Anyway if slime had same minigame as cave in tiles they would still do their intended job of making life tougher for the botters and would make life better for the people who want to pay attention.


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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Slime Droplets
Why not? If You played enough games and saw slimes everywhere, it is pretty hard to see something "new" with slimes.Dakkan wrote:Aceb wrote:I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?
I wasn't suggesting new slimes? Are you simultaneously suggesting new slime monsters for each level but then disagreeing with yourself? Sorry but I don't follow where this is coming from.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Slime Droplets
i for one would like a warning before i got brutally buttfucked by slimes.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.

