make belts great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

make belts great again

Post by iamahh »

poor man's = 2 slots
hunter's = 4
grand = 6
exquisite = 8
troll's = 12

we have more tools now and more in the future, think of the poor hearthling
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: make belts great again

Post by ctopolon3 »

9 is pretty enough
Image
(ropes to make raft or cross over wide river)
\\amber client view (hand slots & alternative belt)
User avatar
synaris
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: make belts great again

Post by synaris »

9 is overpowered as is. i could get behind a new belt thats harder to make than exquisite thats 6 slots but as for this idea, no.

-1
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: make belts great again

Post by Granger »

Increasing the capacity of the belts would be reasonable in case they would only fit into the inventory when empty (to remove the multiple belts in parallel exploit)...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: make belts great again

Post by loftar »

Granger wrote:Increasing the capacity of the belts would be reasonable in case they would only fit into the inventory when empty (to remove the multiple belts in parallel exploit)...
I am indeed not completely happy with the ability to unequip non-empty belts, so it's not unlikely we'll change that sooner or later. In which case I also wouldn't mind making the belts larger.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: make belts great again

Post by shubla »

But should one hearthling be the jack of all trades?
Maybe the 12 slots is all the tools that a hearthling needs at the time.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: make belts great again

Post by iamahh »

tbh i thought multiple belts were over due to outdated client, i guess is a matter of time for single belts

my main filled one troll belt and still some tools were in chests
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: make belts great again

Post by Granger »

shubla wrote:But should one hearthling be the jack of all trades?
Hermits have to be, by definition.
loftar wrote:I am indeed not completely happy with the ability to unequip non-empty belts, so it's not unlikely we'll change that sooner or later.
They should be swappable (while filled) with a wardrobe.

I would prefer if there's would work like a hotkey bar by themselves though, similar to how factorio handles the hotkeys (user is able to reserve a slot for a specific item), so a visit to a wardrobe wouldn't imply having to setup all shortcuts again each time.
In which case I also wouldn't mind making the belts larger.
Please don't do one without the other.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: make belts great again

Post by MagicManICT »

Granger wrote:
shubla wrote:But should one hearthling be the jack of all trades?
Hermits have to be, by definition.
The last time I really threw myself into the game, I was running four characters on 3 accounts, usually had two logged in at once. No, they don't have to. Frequently they are, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: make belts great again

Post by vatas »

Don't forget to fix the thing where you use q10 rope from your belt to build high quality Potter's Wheel instead of hq one from inventory. Hasn't happened to me but I feel bad for people who it has.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

Return to “Critique & Ideas”