poor man's = 2 slots
hunter's = 4
grand = 6
exquisite = 8
troll's = 12
we have more tools now and more in the future, think of the poor hearthling
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: make belts great again
9 is pretty enough

(ropes to make raft or cross over wide river)
\\amber client view (hand slots & alternative belt)

(ropes to make raft or cross over wide river)
\\amber client view (hand slots & alternative belt)
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: make belts great again
9 is overpowered as is. i could get behind a new belt thats harder to make than exquisite thats 6 slots but as for this idea, no.
-1
-1
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: make belts great again
Increasing the capacity of the belts would be reasonable in case they would only fit into the inventory when empty (to remove the multiple belts in parallel exploit)...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: make belts great again
I am indeed not completely happy with the ability to unequip non-empty belts, so it's not unlikely we'll change that sooner or later. In which case I also wouldn't mind making the belts larger.Granger wrote:Increasing the capacity of the belts would be reasonable in case they would only fit into the inventory when empty (to remove the multiple belts in parallel exploit)...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: make belts great again
But should one hearthling be the jack of all trades?
Maybe the 12 slots is all the tools that a hearthling needs at the time.
Maybe the 12 slots is all the tools that a hearthling needs at the time.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: make belts great again
tbh i thought multiple belts were over due to outdated client, i guess is a matter of time for single belts
my main filled one troll belt and still some tools were in chests
my main filled one troll belt and still some tools were in chests
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: make belts great again
Hermits have to be, by definition.shubla wrote:But should one hearthling be the jack of all trades?
They should be swappable (while filled) with a wardrobe.loftar wrote:I am indeed not completely happy with the ability to unequip non-empty belts, so it's not unlikely we'll change that sooner or later.
I would prefer if there's would work like a hotkey bar by themselves though, similar to how factorio handles the hotkeys (user is able to reserve a slot for a specific item), so a visit to a wardrobe wouldn't imply having to setup all shortcuts again each time.
Please don't do one without the other.In which case I also wouldn't mind making the belts larger.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: make belts great again
The last time I really threw myself into the game, I was running four characters on 3 accounts, usually had two logged in at once. No, they don't have to. Frequently they are, though.Granger wrote:Hermits have to be, by definition.shubla wrote:But should one hearthling be the jack of all trades?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: make belts great again
Don't forget to fix the thing where you use q10 rope from your belt to build high quality Potter's Wheel instead of hq one from inventory. Hasn't happened to me but I feel bad for people who it has.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)