-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Revert Maneuver changes in PVE
Please revert the recent changes to oak stance/death and glory if the enemy combatant is a monster. Leave the changes for Bloodlust/Combat med, as it used to be a viable strat to aggro wildlife to feed these. It's silly that the higher your stats are the more damage you take in PVE now, especially in a multi situation (slimes, beavers, bats)
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Revert Maneuver changes in PVE
Extra noticeable in dungeons
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Revert Maneuver changes in PVE
haha pls
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Revert Maneuver changes in PVE
It's also kinda silly that having lower UA in PVP is advantageous thanks to the play-making ability of maneuvers, since the differences in openings usually aren't that noticeable. I think separating PVE and PVP interactions is kinda dumb. I think the combat maneuvers should have usability, even if you massively outstat your opponent and can't use the fueling nature of the ability.
Oak Stance currently: 150% block weight and lowering greatest opening by 5%/Δ
Suggestion: 100% + 50/Δ% block weight and lowering greatest opening by 5%
Death or Glory currently: 75% block weight and .75/Δ IP
Suggestion: 75% block weight and .75/Δ IP, with a minimum of .75 IP
Blood lust currently: 75% block weight and 4x the attack weight of charge, fueled at 25%/Δ
Suggestion: 75% block weight, 125% attack weight, 3x the attack weight of charge, fueled at 25%/Δ
Combat Meditation: 25% attack weight, cooldowns decreased by 100% of charge, fueled by 25%/Δ
Suggestion: 25% attack weight, 75% cooldowns + cooldowns decreased by 75% of charge, fueled by 25%/Δ (a 100% full combat med would allow the next move to have no cooldown, as is the case currently.)
I'm not 100% sure on the numbers, but the idea is that fighters that have higher UA than their opponent still have a reason to use maneuvers other than chin-up.
Oak Stance currently: 150% block weight and lowering greatest opening by 5%/Δ
Suggestion: 100% + 50/Δ% block weight and lowering greatest opening by 5%
Death or Glory currently: 75% block weight and .75/Δ IP
Suggestion: 75% block weight and .75/Δ IP, with a minimum of .75 IP
Blood lust currently: 75% block weight and 4x the attack weight of charge, fueled at 25%/Δ
Suggestion: 75% block weight, 125% attack weight, 3x the attack weight of charge, fueled at 25%/Δ
Combat Meditation: 25% attack weight, cooldowns decreased by 100% of charge, fueled by 25%/Δ
Suggestion: 25% attack weight, 75% cooldowns + cooldowns decreased by 75% of charge, fueled by 25%/Δ (a 100% full combat med would allow the next move to have no cooldown, as is the case currently.)
I'm not 100% sure on the numbers, but the idea is that fighters that have higher UA than their opponent still have a reason to use maneuvers other than chin-up.





-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Revert Maneuver changes in PVE
azrid wrote:Things noobs do: Use UA in PvE.
Not sure if serious or down syndrome.
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Revert Maneuver changes in PVE
High on chromosomes!Ardennesss wrote:Not sure if serious or Down's syndrome.azrid wrote:Things noobs do: Use UA in PvE.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Revert Maneuver changes in PVE
"Haha look at this noob, using his fists to fight monsters! Haha! What a silly newby boi! UA in PvE? hahahah :dab:"Onep wrote:High on chromosomes!Ardennesss wrote:Not sure if serious or Down's syndrome.azrid wrote:Things noobs do: Use UA in PvE.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Revert Maneuver changes in PVE

Thanks to this maneuver change melee actually has a use. UA staying as king of all combat is bad imo.
Its easier to ask for a revert rather than getting MC for some people it seems.
Pretty sure jorb and loftar want MC to be used for something too.


-
Karokan
- Posts: 29
- Joined: Sat Jan 28, 2017 5:18 am
Re: Revert Maneuver changes in PVE
Um. Those aren't the maneuvers in question, though? Those are attacks, which have nothing to do with the discussion at hand? They're talking about things like Parry, Chin Up, Oak Stance, Shield Stance, etc. I mean, you're not wrong in that the melee attacks are way better than the UA attacks.azrid wrote:
Thanks to this maneuver change melee actually has a use. UA staying as king of all combat is bad imo.
Its easier to ask for a revert rather than getting MC for some people it seems.
Pretty sure jorb and loftar want MC to be used for something too.