Grows from sugar cane and processed with a cauldron into loaf form. Broken into lumps with metal tongs. If you eat it you take a queasiness damage point per sugar lump but it also increases your energy.
The sole useful point of sugar will be to feed it to my dang blasted horse so he will move so he is not longer standing on top of me, on top of a trap door when I am holding a chest above my head so I can't click the trap door and go back, nor click him to make him move, nor get around him. Of course since I can't click on him I can't actually feed him the sugar. Instead sugar carried in inventory will make nearby tame horses "frisky" so they shift around a lot.
Rotten, darn, blasted, aggravating horse!!
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Sugar
idk if suger good choice for this but imagne (this far harder to impliment prob) this idea
animals chould be breed with more triats
docile (over 75% is active) = stays near owner when hop off generally, doesnt avoid hearthlings and to lesser extent then owner stays near them
defiant (over 75% is active) = activly avoids hearthlings owner to lesser extent
if neither at 75% is normal current animal
both has uses
animals chould be breed with more triats
docile (over 75% is active) = stays near owner when hop off generally, doesnt avoid hearthlings and to lesser extent then owner stays near them
defiant (over 75% is active) = activly avoids hearthlings owner to lesser extent
if neither at 75% is normal current animal
both has uses


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Sugar
Have to ask... did you even try to find a similar idea to this? I ask because just simply searching for "sugar" gets 10 pages, more than a couple specifically about adding this.
sabinati wrote:no, it isn'tbut MY idea is DIFFERENT because
search.phpbut WHERE is the thread about X
I'll be glad to merge this with another thread of your choosing, but locked for now. (PM or use the report function to let moderation staff know.)jorb wrote: Don't forget about the search function! Threads that ask a question that has been answered in the wiki or another recent thread, or threads with commonly suggested ideas like "add bridges" will be moderated.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.