spiders

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

spiders

Post by wonder-ass »

level4/5 mines should have massive spiders that skitter around run at speed 3 and sometimes spawn in natural galleries. you should also give them a move where they shoot webs out of their abdomen to slow down their prey if they run away ¦]
see homo sexuality trending,. do not do that.
User avatar
AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: spiders

Post by AntiBlitz »

only if they poison you, and we can milk em for venom lol. I like the idea of all the tinctures and potion brewing shit that others have suggested.

Moar noob squishers! blood for the blood god!
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: spiders

Post by ChildhoodObesity »

hell no
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: spiders

Post by Granger »

Itzy Bitzy Spider could get a chance to lay some eggs in your skin - you could treat that slight wound or let it grow to hatch some more spiders (softcapped by stats/attributes of the character) and leave you with a hole in your body (that heals very slowly).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
AntiBlitz
Posts: 638
Joined: Sun Sep 25, 2011 11:43 am

Re: spiders

Post by AntiBlitz »

Granger wrote:Itzy Bitzy Spider could get a chance to lay some eggs in your skin - you could treat that slight wound or let it grow to hatch some more spiders (softcapped by stats/attributes of the character) and leave you with a hole in your body (that heals very slowly).
that is a most horrifying curio lol, but would certainly be neat. Like an incubated worm or growth that is cut off for a curio lol
User avatar
Spin2Win
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: spiders

Post by Spin2Win »

oh god the gore
Sic Parvis Magna; Greatness from small beginnings.
pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: spiders

Post by pheonix »

ive often wondered why we dont have xp events about finding a spider and spider webs in our houses also old abandoned bases should generate spiders and spider webs. expand it into the caves with glowing cave bugs running around and also lvl 1 should have a greater chance at spawning trapdoor spiders while mining lol.
User avatar
Spin2Win
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: spiders

Post by Spin2Win »

pheonix wrote:ive often wondered why we dont have xp events about finding a spider and spider webs in our houses also old abandoned bases should generate spiders and spider webs.
yes why cant there be random spider webs throughout our houses
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: spiders

Post by Onep »

Add Brown Recluse
They spawn in abandoned houses and hide in cupboards and they'll bite you if you're rummaging. They'll leave a nasty wound that goes necrotic if left untreated.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: spiders

Post by Granger »

Onep wrote:Add Brown Recluse
They spawn in abandoned houses and hide in cupboards and they'll bite you if you're rummaging. They'll leave a nasty wound that goes necrotic if left untreated.
Also sounds like fun, would add a bit of desperately needed suspense to looting abandoned places.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

Return to “Critique & Ideas”