dagger: low damage but high armor pen.
sledge hammer: no armor pen but high damage and armor break.
2 new combat moves.
Armor bash: increases your opponent's openings by 20% and deals damage to armor depending on openings.
Slice&Dice: depending on how damaged opponents armor add % armor pen and deal damage depending on openings.
with this would come the new armor repair also.
i feel like this would bring a new type of play style where the team is divided in armor breakers and damage dealers.
the % on combat moves are prone to change for balance reasons this was just an example.
tell me what you think about this idea.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
dagger and sledgehammer
see homo sexuality trending,. do not do that.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: dagger and sledgehammer
Armor breaking in the middle of fights being a core thing in combat sounds like cancer tbh





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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: dagger and sledgehammer
yes very true but this would bring a nice touch of difference in fights. rather than everyone carrying a b12.DDDsDD999 wrote:Armor breaking in the middle of fights being a core thing in combat sounds like cancer tbh
see homo sexuality trending,. do not do that.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: dagger and sledgehammer
MC is already fine, you'd see people using cutblades or steel swords if everyone didn't already invest all their lp into UA this world, and if there was actually pvp. Variety for the sake of variety is a shit reasoning anyway.





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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: dagger and sledgehammer
Armor breaking in the middle of fights was a very real thing, even if a soldier kept very good care of it. I'm not sure it adds value to gameplay with the current mechanics. Would like to see some changes that would make it so, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: dagger and sledgehammer
I guess wounds for armor would make sense, and could be balanceable and not complete cancer. But armor being designed ingame to just disappear in the middle of fights is terrible. Though I doubt jorb would be able to balance it in a good way.MagicManICT wrote:Armor breaking in the middle of fights was a very real thing, even if a soldier kept very good care of it. I'm not sure it adds value to gameplay with the current mechanics. Would like to see some changes that would make it so, though.





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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: dagger and sledgehammer
Yeah, my thoughts. There's a lot of great things about Haven, but combat has been a difficult thing to get right.DDDsDD999 wrote:armor being designed ingame to just disappear in the middle of fights is terrible. Though I doubt jorb would be able to balance it in a good way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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drewannrez
- Posts: 1
- Joined: Fri Aug 24, 2018 4:24 am
Re: dagger and sledgehammer
This guy's tips are awesome!wonder-ass wrote:dagger: low damage but high armor pen.
sledge hammer: no armor pen but high damage and armor break.
2 new combat moves.
Armor bash: increases your opponent's openings by 20% and deals damage to armor depending on openings.
Slice&Dice: depending on how damaged opponents armor add % armor pen and deal damage depending on openings.
with this would come the new armor repair also.
i feel like this would bring a new type of play style where the team is divided in armor breakers and damage dealers.
the % on combat moves are prone to change for balance reasons this was just an example.
tell me what you think about this idea.
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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: dagger and sledgehammer
Variety for the sake of diversity and counter-play though, is something I would very much like. it would be nice to have more deck variants to run rather than everyone running basically the same core moves that are acknowledged as "best". Being able to make a move-set that can help counter the most meta deck would promote more experimentation and diversity. I'm not suggesting a rock-paper-scissors setup, but something with more meaningful choices would be welcomed.DDDsDD999 wrote:Variety for the sake of variety is a shit reasoning anyway.
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W10: LS of EoCity
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W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: dagger and sledgehammer
The problem is that it doesn't matter how big variety of the stuff game gives You, people will always find either optimal or most efficient "meta" deck, the only way to counter that is to make changes just for the sake of change. Very annoying.neeco wrote:Variety for the sake of diversity and counter-play though, is something I would very much like. it would be nice to have more deck variants to run rather than everyone running basically the same core moves that are acknowledged as "best". Being able to make a move-set that can help counter the most meta deck would promote more experimentation and diversity. I'm not suggesting a rock-paper-scissors setup, but something with more meaningful choices would be welcomed.DDDsDD999 wrote:Variety for the sake of variety is a shit reasoning anyway.