Butcher's Cleaver Auto Pick Skeletons

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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Butcher's Cleaver Auto Pick Skeletons

Post by DDDsDD999 »

Trying to slaughter animals is so annoying because of these skeletons. Especially the tiny baby skeletons are so hard to click on. Butchering with a butcher's cleaver should pick skeletons automatically like it used to be.
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infectedking3
Posts: 93
Joined: Fri Nov 22, 2013 9:06 pm

Re: Butcher's Cleaver Auto Pick Skeletons

Post by infectedking3 »

DDDsDD999 wrote:Trying to slaughter animals is so annoying because of these skeletons. Especially the tiny baby skeletons are so hard to click on. Butchering with a butcher's cleaver should pick skeletons automatically like it used to be.
please make this a thing, it's so irritating for that or at least auto-add it to butcher maybe.
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Lyrroth
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Butcher's Cleaver Auto Pick Skeletons

Post by Lyrroth »

can't you just zoom in?



somehow i knew that with skeletons back this would happen

personally i would have for butcher cleaver to automatically add bones to my inventory when i dont want it so without a toggle it is nay
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ctopolon4
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Re: Butcher's Cleaver Auto Pick Skeletons

Post by ctopolon4 »

imho core problem in pixelhunting in some clicks (minehole ladder, steel gates, trellis plant destroy, agro moving bat, catch dragonfly, etc)
mb some intelligent in clicks (select zone instead pixel click: choose obj in zone or autochoose if obj take more than 50% of zone)
or increase hitbox of thin obj.
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Onep
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Re: Butcher's Cleaver Auto Pick Skeletons

Post by Onep »

more slaughter more faster
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Mervin
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Butcher's Cleaver Auto Pick Skeletons

Post by Mervin »

ctopolon4 wrote:imho core problem in pixelhunting in some clicks (minehole ladder, steel gates, trellis plant destroy, agro moving bat, catch dragonfly, etc)
mb some intelligent in clicks (select zone instead pixel click: choose obj in zone or autochoose if obj take more than 50% of zone)
or increase hitbox of thin obj.
A million times this, lots of forageables have this problem too, almost went mad trying to collect mussels until I found about the Amber Q-command.


Last bumped by DDDsDD999 on Mon Feb 10, 2020 8:09 pm.

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