Was briefly mentioned once before in a discussion about the lumberjack credo, but I wanted to bring it up in its own thread.
We should be able to directly plant tree seeds in the ground. All trees grown this way should probably be flat q10, or have their quality severely diminished. Also a strong chance of stunting.
Frequently I get the urge to replace some of the many forests I've chopped down, but the effort in doing it for thousands of trees with the current system is just silly, especially when I don't care about quality or even if the tree reaches 100%.
Definite potential for abuse, making replanting this easy. Comically walling someone in with hundreds of trees and stuff. Maybe if the seed is planted within a few tiles of another tree, the seed is lost and no tree appears. There could also be stronger planting success penalties for trees not native to that biome.
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Bad_Habit123
- Posts: 62
- Joined: Fri May 26, 2017 4:06 pm
Re: Let us plant tree seeds directly
Once I was wonder why isnt it already so. You dont need some tree pot to plant a tree. Irl you just throw kernel to the ground and see it becoming tree next year. Ofc it cant be of good q and it should grow slower and riskier... +1
"Survival can be summed up in three words - never give up. That's the heart of it really.Just keep trying." -- Bear Grylls
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Ardennesss
- Posts: 1171
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Re: Let us plant tree seeds directly
Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Let us plant tree seeds directly
Yeah, but it's easier to just bash them and undo all their work making it. Those damn baby trees that currently spawn suck though.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.
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Ardennesss
- Posts: 1171
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Re: Let us plant tree seeds directly
One method causes outlaw, the other doesn't.Dakkan wrote:Yeah, but it's easier to just bash them and undo all their work making it. Those damn baby trees that currently spawn suck though.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Let us plant tree seeds directly
Oh no, outlaw.Ardennesss wrote:One method causes outlaw, the other doesn't.Dakkan wrote:Yeah, but it's easier to just bash them and undo all their work making it. Those damn baby trees that currently spawn suck though.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Let us plant tree seeds directly
Pretty much this is my main problem with the suggestion.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Let us plant tree seeds directly
Better chop them as babies (which is quick) than later, no?DDDsDD999 wrote:Pretty much this is my main problem with the suggestion.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Onep
- Posts: 2530
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Re: Let us plant tree seeds directly
I wish Granger would come back. He was the best mod...
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Let us plant tree seeds directly
Or, we just remove baby trees causing waylay.Granger wrote:Better chop them as babies (which is quick) than later, no?DDDsDD999 wrote:Pretty much this is my main problem with the suggestion.Ardennesss wrote:Disagree unless Jorbtar remove baby trees waylaying roads. Otherwise, this will become the new method of griefing. Grab an inventory of seeds and go waylay 64 roadsigns belonging to whatever village you dont like so they have to spend the time chopping them all down.