The quest giver, Nauker is now accessible to the public!
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CaddoPuma
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Robben_DuMarsch
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shubla
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Re: Don't cancel that Nauker quest
its a trap, dont go!

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Dondy
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Re: Don't cancel that Nauker quest
The trap may be that Nauker will give you a quest that requires you to travel overland for two and a half days and only rewards you with 115 exp.
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infectedking3
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Re: Don't cancel that Nauker quest
only reason he's opening it for public is for that local resource quality increase
10/10 would abandon again to not benefit the waller of questgivers
10/10 would abandon again to not benefit the waller of questgivers
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Robben_DuMarsch
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Re: Don't cancel that Nauker quest
But by keeping it walled and secured isn't he doing the area a service by preventing the inadvertent destruction of a quest giver?infectedking3 wrote:only reason he's opening it for public is for that local resource quality increase
10/10 would abandon again to not benefit the waller of questgivers
Isn't protecting a quest giver also a necessary evil to raise the surrounding areas quality sufficiently for foraging to be worthwhile?
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qoonpooka
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Re: Don't cancel that Nauker quest
Depending upon the range of the effect, he may even have paved the zone where the quality is improved.
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MagicManICT
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Re: Don't cancel that Nauker quest
Given the randomness of it... Sure, something got squashed (but maybe not), but maybe something else nearby is good and will only get better. However, given the number of players and the number of possible rewards, I don't think it'll matter in the long run unless the world runs 10 years with a steady stream of people wandering into that quest giver.qoonpooka wrote:Depending upon the range of the effect, he may even have paved the zone where the quality is improved.
But you bring up a good point. Don't hide your nature spirits behind locked doors. You might be missing out on improving your own quality of materials.
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qoonpooka
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Re: Don't cancel that Nauker quest
I like this reward system because it creates community. Where I'm at there's a cluster of five questgivers in close proximity to each other, the space between them will eventually become a valuable commons.MagicManICT wrote:Given the randomness of it... Sure, something got squashed (but maybe not), but maybe something else nearby is good and will only get better. However, given the number of players and the number of possible rewards, I don't think it'll matter in the long run unless the world runs 10 years with a steady stream of people wandering into that quest giver.qoonpooka wrote:Depending upon the range of the effect, he may even have paved the zone where the quality is improved.
But you bring up a good point. Don't hide your nature spirits behind locked doors. You might be missing out on improving your own quality of materials.
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CaddoPuma
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Re: Don't cancel that Nauker quest
You give me too much credit. I don't even know to what Q increase you are referring. I've been wanting to do this since I joined this village we built the palisade, many months ago. The previous LS suggested I should just cut the tree down because building the access would be too much trouble. And it WAS a LOT of work. But I'd do it again because I believe in being a good neighbor. I find it quite telling about the manner of person you are that you would jump to such conclusions and publicly state them as if they were documented fact without ever having met me or even had a conversation with me about my motives for doing this...or about anything at all, actually.infectedking3 wrote:only reason he's opening it for public is for that local resource quality increase
10/10 would abandon again to not benefit the waller of questgivers