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DanteThanatos
- Posts: 173
- Joined: Tue Aug 16, 2011 6:57 am
Building visualization improvement.
Let us place an item inside the building UI (Like the display sign) so we could see the entire building with the materials we got before even starting building.
If I could I would heal and help people, but in this realm I can't...Wait...elixirs? *Dons Plague Doctor mask*
W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
W4: Learning // W5-W14: Hermit // W9: Emerald City // W15 Hermit
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Building visualization improvement.
This would be better than the current arcane implementation of holding the material +1. Just make UI say preview on it so it's obvious what it does





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Building visualization improvement.
How about, while the building window is open, rendering the building according to the materials already built in (instead of the sign etc)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Building visualization improvement.
This please.Granger wrote:How about, while the building window is open, rendering the building according to the materials already built in (instead of the sign etc)?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
