Please make the public realm chat send a notify call to ChatUI, preferably with an urgency of 1. Looks like this Channel is stored server side so I don't seem to have much control of it and how it works client side. Very annoying to wander over to that channel and see a conversation has been happening for hours.
Edit: Disregard, figured it out. Code below for anyone else who wants to do it. Replaces uimsg in the UI class.
Edit2: Nm, grabbing it in the uimsg causes a crash when going into a building.
Edit3: Turns out checking the widget name in the uimsg causes an MCache crash despite being nested inside a wdg != null if statement. Guessing it's somehow related to loading/unloading widgets when changing maps. Whatever, I hard coded it to only check for widget #55 which seems to be RealmChannel message receipts. Probably not sustainable, but maybe Jorb/Loftar will fix it long term by just by default updating the channel urgency to 1 on message receipt.
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Ardennesss
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- Joined: Sun Oct 06, 2013 4:22 pm
Public Realm Chat
Last edited by Ardennesss on Mon Aug 20, 2018 12:38 pm, edited 3 times in total.
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wonder-ass
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Re: Public Realm Chat
in that case you should also be able to mute or silence the chat so i dont get constant notifications if the chat is irrelevant to me.
see homo sexuality trending,. do not do that.
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Ardennesss
- Posts: 1171
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Re: Public Realm Chat
Would be trivial, tie it to a Config setting tick-box to enable/disable the alerts. +1wonder-ass wrote:in that case you should also be able to mute or silence the chat so i dont get constant notifications if the chat is irrelevant to me.
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maze
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- Location: Canada
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Public Realm Chat
+1
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"