Similar to Cave Dust and the like, with different recipes requiring different amounts (of course).
Convert Current Beeswax to 'Beeswax nuggets' and make equal to some value.
Allow the creation (through cauldrons) of Beeswax Bars and Blocks, and Slabs equal to 10x nuggets, 40x nuggets, and 80x nuggets respectively. (With inventory sizes of 1, 2x2, and 2x4 respectively)
You can 'break' them to get smaller portions, slabs will preferentially break into blocks, blocks will break into bars, bars will break into nuggets.
By preference these will not be able to be placed in barrels, in spite of their 'liquid' nature, but instead will have (Stockpiles for everything, Infinite Capacity)
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Lunarius_Haberdash
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Make Beeswax a "Liquid"
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neeco
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Re: Make Beeswax a "Liquid"
Sounds necessarily complex. Not sure I understand how it exists as both a liquid and as nuggets/blocks/etc.
Even if it was just directly a liquid, this would still increase the number of clicks needed to harvest from bee hives, as you would now need to distinguish between collecting honey or wax.
Even if it was just directly a liquid, this would still increase the number of clicks needed to harvest from bee hives, as you would now need to distinguish between collecting honey or wax.
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Lunarius_Haberdash
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Re: Make Beeswax a "Liquid"
The "liquid" aspect merely speaks of it being measured by volume so that you can use 'part' of a block, bar, etc when working a recipe. The real takeaway from this is "Let us condense beeswax into blocks for use so we can carry more of the blasted stuff." Cave Dust isn't a liquid either, but it behaves like one.neeco wrote:Sounds necessarily complex. Not sure I understand how it exists as both a liquid and as nuggets/blocks/etc.
Even if it was just directly a liquid, this would still increase the number of clicks needed to harvest from bee hives, as you would now need to distinguish between collecting honey or wax.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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neeco
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Re: Make Beeswax a "Liquid"
So essentially just make it stackable; you still collect as a solid. That clarifies it for me, thanks. I withdraw my opposition to this.Lunarius_Haberdash wrote: The "liquid" aspect merely speaks of it being measured by volume so that you can use 'part' of a block, bar, etc when working a recipe. The real takeaway from this is "Let us condense beeswax into blocks for use so we can carry more of the blasted stuff." Cave Dust isn't a liquid either, but it behaves like one.
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shubla
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Re: Make Beeswax a "Liquid"
Maybe you could melt wax in the cauldron to use only part of it.
To turn liquid wax back to normal, you could just put the fire out and then collect the wax away from the cauldron by hand.
To turn liquid wax back to normal, you could just put the fire out and then collect the wax away from the cauldron by hand.

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MagicManICT
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Re: Make Beeswax a "Liquid"
I brought up something like this a while back for certain farm produce. I'm not sure that devs object so much as it is "complicated." IIRC, it was about making wine presses a bit more convenient to use (and not having to click all the damn seeds to get them out).
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