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Rformula
- Posts: 18
- Joined: Mon Nov 01, 2010 11:50 am
Bandy message
when applying to bandy, it should give a accept message to character applied it like teaching any item. And when moving with bandy, if leave any item in bandy screen, it should give a notice message.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Bandy message
At first I was completely thinking about the same, but overtime, I just get so used to how it works now, that unless there's a toggle in options, I would be annoyed.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Bandy message
IIRC Jorb has stated that he was resistant to add any sort of Bandy system in the first place, and he wants there to be an inherent risk to trading face to face.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Bandy message
Current Bandy system is excellent compromise between Haven without one and other MMOs with secure trades.Ardennesss wrote:IIRC Jorb has stated that he was resistant to add any sort of Bandy system in the first place, and he wants there to be an inherent risk to trading face to face.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Bandy message
Agreedvatas wrote:Current Bandy system is excellent compromise between Haven without one and other MMOs with secure trades.Ardennesss wrote:IIRC Jorb has stated that he was resistant to add any sort of Bandy system in the first place, and he wants there to be an inherent risk to trading face to face.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Bandy message
If the bandy is dropped, the items in the bandy should go to whoever put them in. Shit flying onto the ground because someone accidentally moved is annoying af.





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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Bandy message
DDDsDD999 wrote:If the bandy is dropped, the items in the bandy should go to whoever put them in. Shit flying onto the ground because someone accidentally moved is annoying af.
this tho
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Bandy message
+1DDDsDD999 wrote:If the bandy is dropped, the items in the bandy should go to whoever put them in. Shit flying onto the ground because someone accidentally moved is annoying af.
see homo sexuality trending,. do not do that.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Bandy message
I was initially intending to do it like that, but in the end I didn't quite see why. Why would an invitation window be more useful or less annoying than the bandy window itself?Rformula wrote:when applying to bandy, it should give a accept message to character applied it like teaching any item.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Bandy message
good point. could you at least make it so that items arent dropped to the ground and rather returned to characters holding them?loftar wrote:I was initially intending to do it like that, but in the end I didn't quite see why. Why would an invitation window be more useful or less annoying than the bandy window itself?Rformula wrote:when applying to bandy, it should give a accept message to character applied it like teaching any item.
see homo sexuality trending,. do not do that.
