Health is totally broken. As i understand any gameplay of any game - the more hp you have - the less problematic game will became for you.
In haven and hearth you will only have bonuses in PvP, but you will not need that mutch HP in PvE or in other game activities.
Otherwise you will suffer from your big HP next ways:
1. It is harder to heal fully when you have more and more hp.
2. You will receive bigger traumas from concussion or other activities, for example - cavein.
3. You will require more time for healing big traumas.
I cant understand, why should i wait one week, till 60 hp hashhorn salved will be healed?
Why soothing cold of noob will heal by few hours, but soothing gold of player with big health will heal 24 hours or more?
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Rework health
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Rework health
I think downsides to overly inflated stats is a good thing.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Rework health
This.Granger wrote:I think downsides to overly inflated stats is a good thing.
Also, why would a big guy getting smacked in PvP could recover so fast to jump right back in? It's good as it is and if You suffer from anything else than PvP, the punishment is deserved I think.
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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Rework health
It's interesting to me. A lot of Have's design philosophy involves designing systems that are out of the norm for standard RPG games yet they still default to the idea of "hitpoints" probably because it's the easiest to understand. The wound system and different types of hp are unique and cool but the "over inflated constitution = 10k hp" is ugly and makes your character able to take multiple battleaxe cleaves to the face.
Maybe there could be a system where wounds interact in ways that make certain combinations of them more deadly, leading to %hp damage? I don't do PvP so I might not know what I'm talking about but high health totals have been complained about in the past by Coles, etc.
Maybe there could be a system where wounds interact in ways that make certain combinations of them more deadly, leading to %hp damage? I don't do PvP so I might not know what I'm talking about but high health totals have been complained about in the past by Coles, etc.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Rework health
I think one problem there is that you have a constitution way off base, but, sure, you also raise some good points there.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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Re: Rework health
Apart from concussion and caveins, which are interesting points, this isn't true, is it? I mean, yes, you take longer to heal more damage, but had you taken that amount of damage with less HP, you would have died, so it seems fair to say that you're better off, and in no way worse off.Fostik wrote:1. It is harder to heal fully when you have more and more hp.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Fostik
- Posts: 2525
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- Location: EU
Re: Rework health
It works for normal traumas from PvP or PvE, many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.loftar wrote: I mean, yes, you take longer to heal more damage, but had you taken that amount of damage with less HP, you would have died, so it seems fair to say that you're better off, and in no way worse off.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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loftar
- Posts: 9096
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Re: Rework health
Many? I can't obviously think of any other than concussions, caveins and asphyxiation (the last two of which I expect to be exceedingly rare among experienced players). Are there more that I don't remember?Fostik wrote:many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Rework health
I'm not entirely sure but seems the coaler's cough (the one from mining coal) seemed to hurt a lot more when I was using character with high HP than one with low HP and it was pretty unfair.loftar wrote:Many? I can't obviously think of any other than concussions, caveins and asphyxiation (the last two of which I expect to be exceedingly rare among experienced players). Are there more that I don't remember?Fostik wrote:many other sources of wounds will just give you % of your hp as wound, which i want to say - unfair.
Maybe I was just very unlucky back then dunno.
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Mary_CZ
- Posts: 76
- Joined: Tue Jan 17, 2017 2:44 pm
- Location: Czech Republic
Re: Rework health
This game is becoming hardcore 
