When we destroy outdated workstations like cauldrons, could we get back a fraction of the materials used to craft them? That way old stuff won't be totally useless.
Being able to recycle tools like saws and axes would be nice, too.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Recycling
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Recycling
Comon Ants...you had to of known this has been posted before.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Recycling
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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fulma
- Posts: 75
- Joined: Sat Feb 03, 2018 7:37 pm
Re: Recycling
>posted on 2015
>no anwser until now
Wait more 3~4 years before posting this again.
>no anwser until now
Wait more 3~4 years before posting this again.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Recycling
Whoops, my bad. I forgot to do a search before posting lol. This thread can be deleted or whatever.
❤Haven's most kawaii retarded ethot karen❤


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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Recycling
Salvaging turned bad in Salem. It leads to dismantling whole abandoned bases for materials. It also has security implications when people with permissions start dismantling town walls or utilities. I know H&H has better permission management, but this still can be an issue.