improve trading

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ctopolon4
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improve trading

Post by ctopolon4 »

let us sell N units for 1 unit, without gift boxes (ex.: 5 meat for 1 meat pie )
let us buy 63 units, without 63 clicks (input field near "buy" button)
let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture
let us make 5 lots from 1 container (partitions in cupboard)
let us put display sign directly on cupboard (not in front of it)
Enjoyment
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Re: improve trading

Post by Enjoyment »

ctopolon4 wrote: let us buy 63 units, without 63 clicks (input field near "buy" button)
So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?
English is neither my native lang, nor my best side...
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ctopolon4
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Re: improve trading

Post by ctopolon4 »

Enjoyment wrote:So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?
scam is normal in this game, do not you know?

P.S. but sometimes we get refunds from gods ¦]
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TurtleHermit
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Re: improve trading

Post by TurtleHermit »

I did it only inside my own village when I was still playing but there's very easy solution to what You want here.

Use coinpress to produce your own tin coins, which You put on sell for 1 gold.
Now, for some amount of your tin coins, someone can buy X stuff!

Yeah it's somekind of workaround that makes You lose 1, eventually 2 space on barter stand, but works exactly like You would want here.


Still, no object trading so yes, this would indeed a wish to have that.
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Vigilance
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Re: improve trading

Post by Vigilance »

ctopolon4 wrote:P.S. but sometimes we get refunds from gods ¦]
go fuck yourself goddamn

re: the topic, I think we should just get a superior barter stand to handle bulk deals etc. Selling entire objects and the like even.
TurtleHermit wrote:bla bla monopoly money tin coins
I have no idea how this solves any problem. You're still needing to click per item you purchase for example.
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neeco
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Re: improve trading

Post by neeco »

ctopolon4 wrote: let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture
Selling liftables is cool, but with the (negative?) effect of basically turning barter stands into instant item transport around your base.
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ctopolon4
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Re: improve trading

Post by ctopolon4 »

neeco wrote: turning barter stands into instant item transport around your base.
already here
only way to fix it - make barter=container itself
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Lunarius_Haberdash
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Re: improve trading

Post by Lunarius_Haberdash »

While we're improving trading can we remove the cloth requirement for stands, or put an early game option like Jute from Cattail fibers?
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neeco
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Re: improve trading

Post by neeco »

ctopolon4 wrote:
neeco wrote: turning barter stands into instant item transport around your base.
already here
only way to fix it - make barter=container itself
Yes, but it would be on an even bigger scale.

I fail to see how that fixes it. Can you explain more?
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Infinity-Production
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Re: improve trading

Post by Infinity-Production »

Also add that we can sell and buy animal carcasses as well, like an extra storage unit for items like animal bodies, barrels, that can be connected to a barterstand?

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