let us sell N units for 1 unit, without gift boxes (ex.: 5 meat for 1 meat pie )
let us buy 63 units, without 63 clicks (input field near "buy" button)
let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture
let us make 5 lots from 1 container (partitions in cupboard)
let us put display sign directly on cupboard (not in front of it)
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ctopolon4
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improve trading
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
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Re: improve trading
So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?ctopolon4 wrote: let us buy 63 units, without 63 clicks (input field near "buy" button)
English is neither my native lang, nor my best side...
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ctopolon4
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Re: improve trading
scam is normal in this game, do not you know?Enjoyment wrote:So u can add 1 high-q beaver tooth to the end and make some cheating deals even more easily?
P.S. but sometimes we get refunds from gods
STASON#7865
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TurtleHermit
- Posts: 88
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Re: improve trading
I did it only inside my own village when I was still playing but there's very easy solution to what You want here.
Use coinpress to produce your own tin coins, which You put on sell for 1 gold.
Now, for some amount of your tin coins, someone can buy X stuff!
Yeah it's somekind of workaround that makes You lose 1, eventually 2 space on barter stand, but works exactly like You would want here.
Still, no object trading so yes, this would indeed a wish to have that.
Use coinpress to produce your own tin coins, which You put on sell for 1 gold.
Now, for some amount of your tin coins, someone can buy X stuff!
Yeah it's somekind of workaround that makes You lose 1, eventually 2 space on barter stand, but works exactly like You would want here.
Still, no object trading so yes, this would indeed a wish to have that.
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Vigilance
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Re: improve trading
go fuck yourself goddamnctopolon4 wrote:P.S. but sometimes we get refunds from gods
re: the topic, I think we should just get a superior barter stand to handle bulk deals etc. Selling entire objects and the like even.
I have no idea how this solves any problem. You're still needing to click per item you purchase for example.TurtleHermit wrote:bla bla monopoly money tin coins

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neeco
- Posts: 346
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Re: improve trading
Selling liftables is cool, but with the (negative?) effect of basically turning barter stands into instant item transport around your base.ctopolon4 wrote: let us sell full cupboard with cupboard, same for barrels with drinks and flour (w/o glass keys and fences)
let us buy empty/full cupboards and barrels back, same for any furniture
W9: Hermit
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W10: LS of EoCity
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jorb wrote:The running server is the test server.
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ctopolon4
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Re: improve trading
already hereneeco wrote: turning barter stands into instant item transport around your base.
only way to fix it - make barter=container itself
STASON#7865
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: improve trading
While we're improving trading can we remove the cloth requirement for stands, or put an early game option like Jute from Cattail fibers?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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neeco
- Posts: 346
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Re: improve trading
Yes, but it would be on an even bigger scale.ctopolon4 wrote:already hereneeco wrote: turning barter stands into instant item transport around your base.
only way to fix it - make barter=container itself
I fail to see how that fixes it. Can you explain more?
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
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jorb wrote:The running server is the test server.
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Infinity-Production
- Posts: 106
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Re: improve trading
Also add that we can sell and buy animal carcasses as well, like an extra storage unit for items like animal bodies, barrels, that can be connected to a barterstand?