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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
puzzle dungeons
instead of it being a dungeon where you have to kill enemies to get to the loot, it would be a dungeon where you need to solve riddles and puzzles to get through the doors. could make it so that doing the puzzle wrong spawns enemies or sets off a trap 
see homo sexuality trending,. do not do that.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: puzzle dungeons
Only requires good puzzle generation.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: puzzle dungeons
I've always assumed every dungeon added is going to have a new puzzle gimmick, like the keys in bat caves. Hidden doors that have to be inspected to be found. A room of sliding Push/Pull pillars where one needs to end up on a switch. I know that one should be able to be randomly generated, similar to the old Traffic Jam game.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: puzzle dungeons
you want J&L to make puzzles?
did you see how fishing use to be *shivers*
did you see how fishing use to be *shivers*
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