haven and hearth has always been scary when it comes to perma death for new players & veterans.
Even now the KO function is such an awkward, that you don't know if you'll die by mistake or not.
I propose something like a ferrymans ring for being KO'ed. ~ a cape. so that you and everyone can see it.
[Forest Druids Cape]
10 leaves + 2 ropes (to make it easy so that it can be crafted from the moment you get in.)
un-gild-able
While Equipped: Stat bonus from gear is reduced by 25-50%.
On Death: if you were to be KO'ed or die. re spawn at your fire instead (with 1SHP 100HHP). Gain {Druids Curse} can't equip another cape for 1 hour.
Can't be equipped or unequipped during combat.
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maze
- Posts: 2819
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- Location: Canada
Death & protective clothing.
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SnuggleSnail
- Posts: 3616
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Re: Death & protective clothing.
It's already literally impossible to die with clever use of game mechanics, to the point I'm surprised people aren't more blatantly botting questing. I would argue the ability to die while out and about is functionally opt-in.
Counter suggestion:
viewtopic.php?f=48&t=61774
Basically any combination of things in this thread.
Counter suggestion:
viewtopic.php?f=48&t=61774
Basically any combination of things in this thread.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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maze
- Posts: 2819
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- Location: Canada
Re: Death & protective clothing.
Awe yeah I forget to comment on that thread as it makes no sense.SnuggleSnail wrote:It's already literally impossible to die with clever use of game mechanics, to the point I'm surprised people aren't more blatantly botting questing. I would argue the ability to die while out and about is functionally opt-in.
It's also very easy to kill with clever use of game mechanics. Also~ People just don't kill people randomly as they use to now a days.
Counter suggestion:
viewtopic.php?f=48&t=61774
Basically any combination of things in this thread.
He gave an example to opt-in to [giving more Griv damage and taking more Griv damage.]
This will only help the attacker (unless the defender fights back)
but let put it in this scenario
Fighter with (opt-in) vs random. now is more likely to kill the noob.
if you opt into [deathmode to kill or be killed] and it comes with bonuses. then hardcores will somewhat use it to get ahead.
but my suggestion is make that opt-in a item that forces you to pick gear and to show people that you mean real game or not.
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wonder-ass
- Posts: 2359
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Re: Death & protective clothing.
stop making carebear suggestions, bring back murder on ko.
see homo sexuality trending,. do not do that.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Death & protective clothing.
There is no logic between druidic and immortality.
Making a tree grow on the place you died, is more for druid, lol.
Making a tree grow on the place you died, is more for druid, lol.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Death & protective clothing.
Dungeons already have that + there are still people who manage to die regardless of this, especially because of wounds.wonder-ass wrote:stop making carebear suggestions, bring back murder on ko.
Cool suggestion but the cooldown should be at least 8h - 24h (depending if You wanna use in-game days or real ones)
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DDDsDD999
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maze
- Posts: 2819
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Re: Death & protective clothing.
This is an idea to bring back murder to some degree and give those willing to be murdered an edge.wonder-ass wrote:stop making carebear suggestions, bring back murder on ko.
This is not a care ear suggestion at all, lol.
Says the dude with legit the same suggestion just with a button.DDDsDD999 wrote:This is shit.
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maze
- Posts: 2819
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- Location: Canada
Re: Death & protective clothing.
The idea that I was trying to leave was if you get killed you become a pile of leaves and all the gear you have is left in the pile. Then you respawns at your fire again, naked and vanurable.Fostik wrote:There is no logic between druidic and immortality.
Making a tree grow on the place you died, is more for druid, lol.
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DDDsDD999
- Posts: 5766
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Re: Death & protective clothing.
Not the same suggestion at all. But you clearly don't understand it considering this:maze wrote:Says the dude with legit the same suggestion just with a button.DDDsDD999 wrote:This is shit.
I literally describe this scenario in the fucking thead:maze wrote: but let put it in this scenario
Fighter with (opt-in) vs random. now is more likely to kill the noob.
This thread's suggestion is just an item to 100% prevent death. And it's absolutely retarded.DDDsDD999 wrote:"Increase grievous damage to players by 5%, but also take 5% more grievous damage."
Basically if a player with the skill fought someone without it, the grievous damage would be the same.





