Currently one can chop/saw log quality up, spindle/loom up silk or bulk hammer/anvil up q10 metal into quality tools (or worse, higher quality metal to spiral it).
This needs to go as it needlessly inflates the qualities and allows to create endless amounts of high quality stuff from low end materials.
Tools and workstations should be a softcap to the created items instead of a factor in the quality of the stuff they're used to make.
While at it:
Tool wear (that decreases quality with use) would further trade by turning one set of tools for the world into a set of tools for the next weeks.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Tools to cap instead of being a quality factor
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Tools to cap instead of being a quality factor
There's will be nothing to play for.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Tools to cap instead of being a quality factor
I'm forced to agree with Granger on this one. With my Q160 axe I can take a Q56 log and split it into Q130 branches (or was it Q116?) either way... So much for the value of grinding up trees.
Especially this.
Granger wrote: While we're* at it:
Tool wear (that decreases quality with use) would further trade by turning one set of tools for the world into a set of tools for the next weeks.
Especially this.
Last edited by Lunarius_Haberdash on Fri Oct 05, 2018 9:54 am, edited 2 times in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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infectedking3
- Posts: 93
- Joined: Fri Nov 22, 2013 9:06 pm
Re: Tools to cap instead of being a quality factor
I think it's a "totally great" idea to limit the speed of progression for some players and include more tedious shit like constantly replacing tools after use etc.
On a side note though, I do think things like silk shouldn't scale as high as it does atm, like stick quality i don't think should really matter for the quality of thread, but that's just me.
On a side note though, I do think things like silk shouldn't scale as high as it does atm, like stick quality i don't think should really matter for the quality of thread, but that's just me.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tools to cap instead of being a quality factor
Is that's really the case the logical conclusion is that we don't have something to play for now - as raising numbers in itself is pointless.Fostik wrote:There's will be nothing to play for.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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TurtleHermit
- Posts: 88
- Joined: Mon Sep 16, 2013 1:37 am
Re: Tools to cap instead of being a quality factor
Having rising number, You see your "strenght" in something rising. Which means You have greater power in your hands when it comes to either crafting or having better weapons against possible enemies. Having everything flat, wouldn't be interesting at some point.Granger wrote:Is that's really the case the logical conclusion is that we don't have something to play for now - as raising numbers in itself is pointless.Fostik wrote:There's will be nothing to play for.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Tools to cap instead of being a quality factor
Should have to spiral the individual end-product tools, not just spiral the industry itself to spam high q tools. That way each item becomes meaningful. Would take a shit ton of rebalancing though, and I don't think jorb can do that.
Item decay is garbage.
Item decay is garbage.





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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Tools to cap instead of being a quality factor
Sounds like Tedium™.Granger wrote: Tool wear (that decreases quality with use) would further trade by turning one set of tools for the world into a set of tools for the next weeks.
Otherwise, the idea might work. It also might not. It changes game as it is too much to say whether it would be better without thorough analysis.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Tools to cap instead of being a quality factor
this^^ nothing left to say.DDDsDD999 wrote:Should have to spiral the individual end-product tools, not just spiral the industry itself to spam high q tools. That way each item becomes meaningful. Would take a shit ton of rebalancing though, and I don't think jorb can do that.
Item decay is garbage.
see homo sexuality trending,. do not do that.