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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Discarding keys
Now that discarding keys poses a possible security risk, seeing how if it is "drowned", it can possibly be fished up and if it is "buried" it can be dug up, I'd like to see an option to dispose of keys into any fire which will completely destroy them.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Discarding keys
the chance of someone finding your random key and finding out where it belongs to is very slim.
see homo sexuality trending,. do not do that.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Discarding keys
Im having several key chains with found keys. I assume I might not be the only one since I see a lot of rummaging scents on gates.wonder-ass wrote:the chance of someone finding your random key and finding out where it belongs to is very slim.
Make the key crumble into key-dust or something upon destroying all locks that the key belongs to and disappear like ash when dropped
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Discarding keys
noooLyrroth wrote: Make the key crumble into key-dust or something upon destroying all locks that the key belongs to and disappear like ash when dropped

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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Discarding keys
Hearth Magic, some sort of scrying, to determine if there are locks that can be opened with key it is used on?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Discarding keys
But when it comes to the security of a base of nearly 20 people for whom I am responsible for keeping as safe as possible; Any chance at all is a chance that I have to try - by every available means - to eliminate, if I can. "...Soooooooo..........You're saying there's a chance.....?"wonder-ass wrote:the chance of someone finding your random key and finding out where it belongs to is very slim.
Well, if all the locks are gone, I don't care if they crumble or not. My concern is throwing away keys that are no longer used but the locks still exist somewhere (personal plot gates whose previous owners have left the village or quit the game, unnecessary copies, results or copying wrong key accidentally, etc etc)Lyrroth wrote:Make the key crumble into key-dust or something upon destroying all locks that the key belongs to and disappear like ash when dropped
That's another viable option instead of burning the keys. In fact, I think that even makes more sense. Because, anyone stupid enough to accidentally copy the wrong key (and yes, I have done it more than once) clearly doesnt have as much experience as he thinks he does. Using hearth magic to eliminate the key or discover the location of its lock would reflect that by reducing their exp pts.vatas wrote:Hearth Magic, some sort of scrying, to determine if there are locks that can be opened with key it is used on?
Actually, maybe we can have 2 new Hearth magics...
- 1 to destroy the key if we prefer
- and another to locate the lock, only if the lock is within the borders of any pclaim or vclaim where the magic user holds the proper permissions. Because if that spell were usable on any key, any where, it would result in less security, not more.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Discarding keys
Not that hard to copy the wrong key. Nobody is perfect in any regard, and simple mistakes get made all the time.
But this shouldn't just be keys. There should be a means to intentionally remove things from the world so they can't be dug or fished up.
But this shouldn't just be keys. There should be a means to intentionally remove things from the world so they can't be dug or fished up.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.